pub struct ClientboundPlayerRotation {
pub look_direction: LookDirection,
}
Fields§
§look_direction: LookDirection
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundPlayerRotation
impl AzaleaRead for ClientboundPlayerRotation
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundPlayerRotation
impl Clone for ClientboundPlayerRotation
Source§fn clone(&self) -> ClientboundPlayerRotation
fn clone(&self) -> ClientboundPlayerRotation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundPlayerRotation
impl Debug for ClientboundPlayerRotation
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerRotation
impl Packet<ClientboundGamePacket> for ClientboundPlayerRotation
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundPlayerRotation
impl RefUnwindSafe for ClientboundPlayerRotation
impl Send for ClientboundPlayerRotation
impl Sync for ClientboundPlayerRotation
impl Unpin for ClientboundPlayerRotation
impl UnwindSafe for ClientboundPlayerRotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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where ConcreteType
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
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) to Rc<Any>
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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’s vtable from &mut Trait
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