pub struct ClientboundProjectilePower {
pub id: MinecraftEntityId,
pub acceleration_power: f64,
}
Fields§
§id: MinecraftEntityId
§acceleration_power: f64
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundProjectilePower
impl AzaleaRead for ClientboundProjectilePower
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundProjectilePower
impl Clone for ClientboundProjectilePower
Source§fn clone(&self) -> ClientboundProjectilePower
fn clone(&self) -> ClientboundProjectilePower
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundProjectilePower
impl Debug for ClientboundProjectilePower
Source§impl Packet<ClientboundGamePacket> for ClientboundProjectilePower
impl Packet<ClientboundGamePacket> for ClientboundProjectilePower
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundProjectilePower
impl RefUnwindSafe for ClientboundProjectilePower
impl Send for ClientboundProjectilePower
impl Sync for ClientboundProjectilePower
impl Unpin for ClientboundProjectilePower
impl UnwindSafe for ClientboundProjectilePower
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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