pub struct ClientboundSetEntityMotion {
pub id: MinecraftEntityId,
pub xa: i16,
pub ya: i16,
pub za: i16,
}
Fields§
§id: MinecraftEntityId
§xa: i16
§ya: i16
§za: i16
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundSetEntityMotion
impl AzaleaRead for ClientboundSetEntityMotion
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundSetEntityMotion
impl Clone for ClientboundSetEntityMotion
Source§fn clone(&self) -> ClientboundSetEntityMotion
fn clone(&self) -> ClientboundSetEntityMotion
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundSetEntityMotion
impl Debug for ClientboundSetEntityMotion
Source§impl Packet<ClientboundGamePacket> for ClientboundSetEntityMotion
impl Packet<ClientboundGamePacket> for ClientboundSetEntityMotion
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundSetEntityMotion
impl RefUnwindSafe for ClientboundSetEntityMotion
impl Send for ClientboundSetEntityMotion
impl Sync for ClientboundSetEntityMotion
impl Unpin for ClientboundSetEntityMotion
impl UnwindSafe for ClientboundSetEntityMotion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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