pub struct ClientboundSetTitlesAnimation {
pub fade_in: u32,
pub stay: u32,
pub fade_out: u32,
}
Fields§
§fade_in: u32
§stay: u32
§fade_out: u32
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundSetTitlesAnimation
impl AzaleaRead for ClientboundSetTitlesAnimation
Source§impl AzaleaWrite for ClientboundSetTitlesAnimation
impl AzaleaWrite for ClientboundSetTitlesAnimation
Source§impl Clone for ClientboundSetTitlesAnimation
impl Clone for ClientboundSetTitlesAnimation
Source§fn clone(&self) -> ClientboundSetTitlesAnimation
fn clone(&self) -> ClientboundSetTitlesAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Packet<ClientboundGamePacket> for ClientboundSetTitlesAnimation
impl Packet<ClientboundGamePacket> for ClientboundSetTitlesAnimation
fn into_variant(self) -> ClientboundGamePacket
Source§impl PartialEq for ClientboundSetTitlesAnimation
impl PartialEq for ClientboundSetTitlesAnimation
Source§fn eq(&self, other: &ClientboundSetTitlesAnimation) -> bool
fn eq(&self, other: &ClientboundSetTitlesAnimation) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for ClientboundSetTitlesAnimation
Auto Trait Implementations§
impl Freeze for ClientboundSetTitlesAnimation
impl RefUnwindSafe for ClientboundSetTitlesAnimation
impl Send for ClientboundSetTitlesAnimation
impl Sync for ClientboundSetTitlesAnimation
impl Unpin for ClientboundSetTitlesAnimation
impl UnwindSafe for ClientboundSetTitlesAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
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