pub struct ServerboundMovePlayerPosRot {
pub pos: Vec3,
pub look_direction: LookDirection,
pub on_ground: bool,
}
Fields§
§pos: Vec3
§look_direction: LookDirection
§on_ground: bool
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ServerboundMovePlayerPosRot
impl AzaleaRead for ServerboundMovePlayerPosRot
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ServerboundMovePlayerPosRot
impl Clone for ServerboundMovePlayerPosRot
Source§fn clone(&self) -> ServerboundMovePlayerPosRot
fn clone(&self) -> ServerboundMovePlayerPosRot
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ServerboundMovePlayerPosRot
impl Debug for ServerboundMovePlayerPosRot
Auto Trait Implementations§
impl Freeze for ServerboundMovePlayerPosRot
impl RefUnwindSafe for ServerboundMovePlayerPosRot
impl Send for ServerboundMovePlayerPosRot
impl Sync for ServerboundMovePlayerPosRot
impl Unpin for ServerboundMovePlayerPosRot
impl UnwindSafe for ServerboundMovePlayerPosRot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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) to Rc<Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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