pub struct ServerboundMovePlayerRot {
pub look_direction: LookDirection,
pub on_ground: bool,
}
Fields§
§look_direction: LookDirection
§on_ground: bool
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ServerboundMovePlayerRot
impl AzaleaRead for ServerboundMovePlayerRot
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ServerboundMovePlayerRot
impl Clone for ServerboundMovePlayerRot
Source§fn clone(&self) -> ServerboundMovePlayerRot
fn clone(&self) -> ServerboundMovePlayerRot
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ServerboundMovePlayerRot
impl Debug for ServerboundMovePlayerRot
Source§impl Packet<ServerboundGamePacket> for ServerboundMovePlayerRot
impl Packet<ServerboundGamePacket> for ServerboundMovePlayerRot
fn into_variant(self) -> ServerboundGamePacket
Auto Trait Implementations§
impl Freeze for ServerboundMovePlayerRot
impl RefUnwindSafe for ServerboundMovePlayerRot
impl Send for ServerboundMovePlayerRot
impl Sync for ServerboundMovePlayerRot
impl Unpin for ServerboundMovePlayerRot
impl UnwindSafe for ServerboundMovePlayerRot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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