Enum Event

Source
#[non_exhaustive]
pub enum Event { Init, Login, Spawn, Chat(ChatPacket), Tick, Packet(Arc<ClientboundGamePacket>), AddPlayer(PlayerInfo), RemovePlayer(PlayerInfo), UpdatePlayer(PlayerInfo), Death(Option<Arc<ClientboundPlayerCombatKill>>), KeepAlive(u64), Disconnect(Option<FormattedText>), }
Expand description

Something that happened in-game, such as a tick passing or chat message being sent.

Note: Events are sent before they’re processed, so for example game ticks happen at the beginning of a tick before anything has happened.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
§

Init

Happens right after the bot switches into the Game state, but before it’s actually spawned. This can be useful for setting the client information with Client::set_client_information, so the packet doesn’t have to be sent twice.

You may want to use Event::Spawn instead to wait for the bot to be in the world.

§

Login

Fired when we receive a login packet, which is after Event::Init but before Event::Spawn. You usually want Event::Spawn instead.

Your position may be Vec3::ZERO immediately after you receive this event, but it’ll be ready by the time you get Event::Spawn.

§

Spawn

Fired when the player fully spawns into the world and is ready to interact with it.

This is usually the event you should listen for when waiting for the bot to be ready.

§

Chat(ChatPacket)

A chat message was sent in the game chat.

§

Tick

Happens 20 times per second, but only when the world is loaded.

§

Packet(Arc<ClientboundGamePacket>)

We received a packet from the server.

Event::Packet(packet) => match *packet {
    ClientboundGamePacket::Login(_) => {
        println!("login packet");
    }
    _ => {}
},
§

AddPlayer(PlayerInfo)

A player joined the game (or more specifically, was added to the tab list).

§

RemovePlayer(PlayerInfo)

A player left the game (or maybe is still in the game and was just removed from the tab list).

§

UpdatePlayer(PlayerInfo)

A player was updated in the tab list (gamemode, display name, or latency changed).

§

Death(Option<Arc<ClientboundPlayerCombatKill>>)

The client player died in-game.

§

KeepAlive(u64)

A KeepAlive packet was sent by the server.

§

Disconnect(Option<FormattedText>)

The client disconnected from the server.

Trait Implementations§

Source§

impl Clone for Event

Source§

fn clone(&self) -> Event

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Event

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

§

impl Freeze for Event

§

impl !RefUnwindSafe for Event

§

impl Send for Event

§

impl Sync for Event

§

impl Unpin for Event

§

impl !UnwindSafe for Event

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

§

fn clone_type_data(&self) -> Box<dyn TypeData>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<T> ConditionalSend for T
where T: Send,

§

impl<T> ErasedDestructor for T
where T: 'static,

§

impl<T> MaybeSendSync for T