Struct LocalPlayerEvents

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pub struct LocalPlayerEvents(pub UnboundedSender<Event>);
Expand description

A component that contains an event sender for events that are only received by local players. The receiver for this is returned by Client::start_client.

Tuple Fields§

§0: UnboundedSender<Event>

Methods from Deref<Target = UnboundedSender<Event>>§

pub fn send(&self, message: T) -> Result<(), SendError<T>>

Attempts to send a message on this UnboundedSender without blocking.

This method is not marked async because sending a message to an unbounded channel never requires any form of waiting. Because of this, the send method can be used in both synchronous and asynchronous code without problems.

If the receive half of the channel is closed, either due to close being called or the UnboundedReceiver having been dropped, this function returns an error. The error includes the value passed to send.

pub async fn closed(&self)

Completes when the receiver has dropped.

This allows the producers to get notified when interest in the produced values is canceled and immediately stop doing work.

§Cancel safety

This method is cancel safe. Once the channel is closed, it stays closed forever and all future calls to closed will return immediately.

§Examples
use tokio::sync::mpsc;

#[tokio::main]
async fn main() {
    let (tx1, rx) = mpsc::unbounded_channel::<()>();
    let tx2 = tx1.clone();
    let tx3 = tx1.clone();
    let tx4 = tx1.clone();
    let tx5 = tx1.clone();
    tokio::spawn(async move {
        drop(rx);
    });

    futures::join!(
        tx1.closed(),
        tx2.closed(),
        tx3.closed(),
        tx4.closed(),
        tx5.closed()
    );
}

pub fn is_closed(&self) -> bool

Checks if the channel has been closed. This happens when the UnboundedReceiver is dropped, or when the UnboundedReceiver::close method is called.

let (tx, rx) = tokio::sync::mpsc::unbounded_channel::<()>();
assert!(!tx.is_closed());

let tx2 = tx.clone();
assert!(!tx2.is_closed());

drop(rx);
assert!(tx.is_closed());
assert!(tx2.is_closed());

pub fn same_channel(&self, other: &UnboundedSender<T>) -> bool

Returns true if senders belong to the same channel.

§Examples
let (tx, rx) = tokio::sync::mpsc::unbounded_channel::<()>();
let  tx2 = tx.clone();
assert!(tx.same_channel(&tx2));

let (tx3, rx3) = tokio::sync::mpsc::unbounded_channel::<()>();
assert!(!tx3.same_channel(&tx2));

pub fn downgrade(&self) -> WeakUnboundedSender<T>

Converts the UnboundedSender to a [WeakUnboundedSender] that does not count towards RAII semantics, i.e. if all UnboundedSender instances of the channel were dropped and only WeakUnboundedSender instances remain, the channel is closed.

pub fn strong_count(&self) -> usize

Returns the number of [UnboundedSender] handles.

pub fn weak_count(&self) -> usize

Returns the number of [WeakUnboundedSender] handles.

Trait Implementations§

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impl Component for LocalPlayerEvents
where LocalPlayerEvents: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its [ComponentHooks].
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add [ComponentHook] for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert [ComponentHook] for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace [ComponentHook] for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove [ComponentHook] for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn [ComponentHook] for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given [EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Deref for LocalPlayerEvents

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type Target = UnboundedSender<Event>

The resulting type after dereferencing.
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fn deref(&self) -> &<LocalPlayerEvents as Deref>::Target

Dereferences the value.
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impl DerefMut for LocalPlayerEvents

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fn deref_mut(&mut self) -> &mut <LocalPlayerEvents as Deref>::Target

Mutably dereferences the value.

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this [Bundle].
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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🔬This is a nightly-only experimental API. (arbitrary_self_types)
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Should always be Self
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