Client

Struct Client 

Source
pub struct Client {
    pub entity: Entity,
    pub ecs: Arc<RwLock<World>>,
}
Expand description

A Minecraft client instance that can interact with the world.

To make a new client, use either azalea::ClientBuilder or Client::join.

Note that Client is inaccessible from systems (i.e. plugins), but you can achieve everything that client can do with ECS events.

Fields§

§entity: Entity

The entity for this client in the ECS.

§ecs: Arc<RwLock<World>>

A mutually exclusive reference to the entity component system (ECS).

You probably don’t need to access this directly. Note that if you’re using a shared world (i.e. a swarm), the ECS will also contain all entities in all worlds.

You can nearly always use Self::component, Self::query_self, Self::query_entity, or another one of those related functions to access the ECS instead.

Implementations§

Source§

impl Client

Source

pub fn best_tool_in_hotbar_for_block(&self, block: BlockState) -> BestToolResult

Source

pub async fn mine_with_auto_tool(&self, block_pos: BlockPos)

Source§

impl Client

Source

pub fn jump(&self)

Queue a jump for the next tick.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 179)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source

pub fn look_at(&self, position: Vec3)

Turn the bot’s head to look at the coordinate in the world.

To look at the center of a block, you should call BlockPos::center.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 97)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source

pub async fn wait_ticks(&self, n: usize)

Wait for the specified number of ticks using Self::get_tick_broadcaster.

If you’re going to run this in a loop, you may want to use that function instead and use the Receiver from it to avoid accidentally skipping ticks and having to wait longer.

Source

pub async fn wait_updates(&self, n: usize)

Waits for the specified number of ECS Updates using Self::get_update_broadcaster.

These are basically equivalent to frames because even though we have no rendering, some game mechanics depend on frames.

If you’re going to run this in a loop, you may want to use that function instead and use the Receiver from it to avoid accidentally skipping ticks and having to wait longer.

Source

pub async fn mine(&self, position: BlockPos)

Mine a block.

This won’t turn the bot’s head towards the block, so if that’s necessary you’ll have to do that yourself with look_at.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 81)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source§

impl Client

Source

pub fn attack(&self, entity: Entity)

Attack an entity in the world.

This doesn’t automatically look at the entity or perform any range/visibility checks, so it might trigger anticheats.

Source

pub fn has_attack_cooldown(&self) -> bool

Whether the player has an attack cooldown.

Also see Client::attack_cooldown_remaining_ticks.

Examples found in repository?
azalea/examples/testbot/killaura.rs (line 13)
9pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
10    if !state.killaura {
11        return Ok(());
12    }
13    if bot.has_attack_cooldown() {
14        return Ok(());
15    }
16    let bot_position = bot.eye_position();
17
18    let nearest_entity = bot.nearest_entity_by::<&Position, (
19        With<AbstractMonster>,
20        Without<LocalEntity>,
21        Without<Dead>,
22    )>(|position: &Position| {
23        let distance = bot_position.distance_to(**position);
24        distance < 4.
25    });
26
27    if let Some(nearest_entity) = nearest_entity {
28        println!("attacking {nearest_entity:?}");
29        nearest_entity.attack();
30    }
31
32    Ok(())
33}
Source

pub fn attack_cooldown_remaining_ticks(&self) -> usize

Returns the number of ticks until we can attack at full strength again.

Also see Client::has_attack_cooldown.

Source§

impl Client

Source

pub fn write_chat_packet(&self, message: &str)

Send a chat message to the server.

This only sends the chat packet and not the command packet, which means on some servers you can use this to send chat messages that start with a /. The Client::chat function handles checking whether the message is a command and using the proper packet for you, so you should use that instead.

Source

pub fn write_command_packet(&self, command: &str)

Send a command packet to the server. The command argument should not include the slash at the front.

You can also just use Client::chat and start your message with a / to send a command.

Source

pub fn chat(&self, content: impl Into<String>)

Send a message in chat.

bot.chat("Hello, world!");
Examples found in repository?
azalea/examples/testbot/commands.rs (line 27)
23    pub fn reply(&self, message: impl Into<String>) {
24        let message = message.into();
25        if self.chat.is_whisper() {
26            self.bot
27                .chat(format!("/w {} {message}", self.chat.sender().unwrap()));
28        } else {
29            self.bot.chat(message);
30        }
31    }
More examples
Hide additional examples
azalea/examples/echo.rs (line 27)
19async fn handle(bot: Client, event: Event, _state: State) -> anyhow::Result<()> {
20    if let Event::Chat(m) = event
21        && let (Some(sender), content) = m.split_sender_and_content()
22    {
23        if sender == bot.username() {
24            // ignore our own messages
25            return Ok(());
26        }
27        bot.chat(content);
28    }
29
30    Ok(())
31}
azalea/examples/steal.rs (line 46)
42async fn steal(bot: Client, state: State) -> anyhow::Result<()> {
43    {
44        let mut is_stealing = state.is_stealing.lock();
45        if *is_stealing {
46            bot.chat("Already stealing");
47            return Ok(());
48        }
49        *is_stealing = true;
50    }
51
52    state.checked_chests.lock().clear();
53
54    loop {
55        let chest_block = bot
56            .world()
57            .read()
58            .find_blocks(bot.position(), &BlockKind::Chest.into())
59            .find(
60                // find the closest chest that hasn't been checked
61                |block_pos| !state.checked_chests.lock().contains(block_pos),
62            );
63        let Some(chest_block) = chest_block else {
64            break;
65        };
66
67        state.checked_chests.lock().push(chest_block);
68
69        bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71        let Some(chest) = bot.open_container_at(chest_block).await else {
72            println!("Couldn't open chest at {chest_block:?}");
73            continue;
74        };
75
76        println!("Getting contents of chest at {chest_block:?}");
77        for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78            println!("Checking slot {index}: {slot:?}");
79            let ItemStack::Present(item) = slot else {
80                continue;
81            };
82            if item.kind == ItemKind::Diamond {
83                println!("clicking slot ^");
84                chest.left_click(index);
85            }
86        }
87    }
88
89    bot.chat("Done");
90
91    *state.is_stealing.lock() = false;
92
93    Ok(())
94}
Source§

impl Client

Source

pub fn set_client_information(&self, client_information: ClientInformation)

Tell the server we changed our game options (i.e. render distance, main hand).

If this is not set before the login packet, the default will be sent.

bot.set_client_information(ClientInformation {
    view_distance: 2,
    ..Default::default()
});
Examples found in repository?
azalea/examples/testbot/main.rs (lines 138-141)
133async fn handle(bot: Client, event: azalea::Event, state: State) -> anyhow::Result<()> {
134    let swarm = bot.resource::<SwarmState>();
135
136    match event {
137        azalea::Event::Init => {
138            bot.set_client_information(ClientInformation {
139                view_distance: 32,
140                ..Default::default()
141            });
142            if swarm.args.pathfinder_debug_particles {
143                bot.ecs
144                    .write()
145                    .entity_mut(bot.entity)
146                    .insert(PathfinderDebugParticles);
147            }
148        }
149        azalea::Event::Chat(chat) => {
150            let (Some(username), content) = chat.split_sender_and_content() else {
151                return Ok(());
152            };
153            if username != swarm.args.owner_username {
154                return Ok(());
155            }
156
157            println!("{:?}", chat.message());
158
159            let command = if chat.is_whisper() {
160                Some(content)
161            } else {
162                content.strip_prefix('!').map(|s| s.to_owned())
163            };
164            if let Some(command) = command {
165                match swarm.commands.execute(
166                    command,
167                    Mutex::new(CommandSource {
168                        bot: bot.clone(),
169                        chat: chat.clone(),
170                        state: state.clone(),
171                    }),
172                ) {
173                    Ok(_) => {}
174                    Err(err) => {
175                        eprintln!("{err:?}");
176                        let command_source = CommandSource {
177                            bot,
178                            chat: chat.clone(),
179                            state: state.clone(),
180                        };
181                        command_source.reply(format!("{err:?}"));
182                    }
183                }
184            }
185        }
186        azalea::Event::Tick => {
187            killaura::tick(bot.clone(), state.clone())?;
188
189            let task = *state.task.lock();
190            match task {
191                BotTask::None => {}
192            }
193        }
194        azalea::Event::Login => {
195            println!("Got login event")
196        }
197        _ => {}
198    }
199
200    Ok(())
201}
Source§

impl Client

Source

pub fn component<T: Component>(&self) -> MappedRwLockReadGuard<'_, T>

Get a component from the client.

This allows you to access certain data stored about the client entity that isn’t accessible in a simpler way.

This returns a reference to the component wrapped by a read guard. This makes the component cheap to access, but means that the ECS cannot be mutated while it’s in scope (it will cause a deadlock). In some cases, it may be simpler for you to immediately clone the component after accessing it.

If the component isn’t guaranteed to be present, consider using Self::get_component instead.

To do more complex queries or to mutate data, see Self::query_self.

To access data about other entities, you can use Self::entity_component (and its other related functions).

You may also use Self::ecs directly if you need more control over when the ECS is locked.

§Panics

This will panic if the component doesn’t exist on the client. Use Self::get_component to avoid this.

§Examples
let world_name = client.component::<WorldName>();
Source

pub fn get_component<T: Component>( &self, ) -> Option<MappedRwLockReadGuard<'_, T>>

Get a component on this client, or None if it doesn’t exist.

If the component is guaranteed to be present, consider using Self::component. Also see that function for more details.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 165)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn query_self<D: QueryData, R>( &self, f: impl FnOnce(QueryItem<'_, '_, D>) -> R, ) -> R

Query the ECS for data from our client entity.

To query another entity, you can use Self::query_entity.

You can use this to mutate data on the client.

§Examples
// teleport one block up
client.query_self::<&mut Position, _>(|mut pos| pos.y += 1.0);
§Panics

This will panic if the client is missing a component required by the query. Consider using Self::try_query_self to avoid this.

Examples found in repository?
azalea/examples/testbot/commands/combat.rs (line 13)
7pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
8    commands.register(
9        literal("killaura").then(argument("enabled", bool()).executes(|ctx: &Ctx| {
10            let enabled = get_bool(ctx, "enabled").unwrap();
11            let source = ctx.source.lock();
12            let bot = source.bot.clone();
13            bot.query_self::<&mut State, _>(|mut state| state.killaura = enabled);
14            source.reply(if enabled {
15                "Enabled killaura"
16            } else {
17                "Disabled killaura"
18            });
19            1
20        })),
21    );
22}
Source

pub fn try_query_self<D: QueryData, R>( &self, f: impl FnOnce(QueryItem<'_, '_, D>) -> R, ) -> Result<R, QueryEntityError>

Query the ECS for data from our client entity, or return None if the query failed.

Also see Self::query_self.

Source

pub fn query_entity<D: QueryData, R>( &self, entity: Entity, f: impl FnOnce(QueryItem<'_, '_, D>) -> R, ) -> R

Query the ECS for data from an entity.

Note that it is often simpler to use Self::entity_component.

To query the client, you should use Self::query_self.

You can also use this to mutate data on an entity.

§Panics

This will panic if the entity doesn’t exist or if the query isn’t valid for the entity. For a non-panicking version, you may use Self::try_query_entity.

Source

pub fn try_query_entity<D: QueryData, R>( &self, entity: Entity, f: impl FnOnce(QueryItem<'_, '_, D>) -> R, ) -> Result<R, QueryEntityError>

A convenience function for getting components from any entity, or None if the query fails.

If you’re sure that the entity exists and that the query will succeed, you can use Self::query_entity.

Source

pub fn any_entity_by<Q: QueryData, F: QueryFilter>( &self, predicate: impl EntityPredicate<Q, F>, ) -> Option<EntityRef>

Quickly returns an EntityRef for an arbitrary entity that matches the given predicate function that is in the same World as the client.

Examples found in repository?
azalea/examples/testbot/commands.rs (lines 36-38)
33    pub fn entity(&self) -> Option<azalea::EntityRef> {
34        let username = self.chat.sender()?;
35        self.bot
36            .any_entity_by::<&GameProfileComponent, With<Player>>(
37                |profile: &GameProfileComponent| profile.name == username,
38            )
39    }
Source

pub fn any_entity_id_by<Q: QueryData, F: QueryFilter>( &self, predicate: impl EntityPredicate<Q, F>, ) -> Option<Entity>

Quickly returns a lightweight [Entity] for an arbitrary entity that matches the given predicate function that is in the same World as the client.

To get an EntityRef, consider using Self::any_entity_by instead.

If you want to find the nearest entity, consider using Self::nearest_entity_id_by instead. If you want to find all entities that match the predicate, use Self::nearest_entity_ids_by.

§Example
use azalea::{entity::metadata::Player, player::GameProfileComponent};
use bevy_ecs::query::With;

let entity = bot.any_entity_id_by::<&GameProfileComponent, With<Player>>(
    |profile: &GameProfileComponent| profile.name == sender_name,
);
Source

pub fn nearest_entity_by<Q: QueryData, F: QueryFilter>( &self, predicate: impl EntityPredicate<Q, F>, ) -> Option<EntityRef>

Return an EntityRef for the nearest entity that matches the given predicate function.

If you don’t need the entity to be the nearest one, it may be more efficient to use Self::any_entity_by instead. You can also use Self::nearest_entities_by to get all nearby entities.

Also see Self::nearest_entity_id_by if you only need the lightweight [Entity] identifier.

Examples found in repository?
azalea/examples/testbot/killaura.rs (lines 18-25)
9pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
10    if !state.killaura {
11        return Ok(());
12    }
13    if bot.has_attack_cooldown() {
14        return Ok(());
15    }
16    let bot_position = bot.eye_position();
17
18    let nearest_entity = bot.nearest_entity_by::<&Position, (
19        With<AbstractMonster>,
20        Without<LocalEntity>,
21        Without<Dead>,
22    )>(|position: &Position| {
23        let distance = bot_position.distance_to(**position);
24        distance < 4.
25    });
26
27    if let Some(nearest_entity) = nearest_entity {
28        println!("attacking {nearest_entity:?}");
29        nearest_entity.attack();
30    }
31
32    Ok(())
33}
Source

pub fn nearest_entity_id_by<Q: QueryData, F: QueryFilter>( &self, predicate: impl EntityPredicate<Q, F>, ) -> Option<Entity>

Return a lightweight [Entity] for the nearest entity that matches the given predicate function.

To get an EntityRef, consider using Self::nearest_entity_by instead.

If you don’t need the entity to be the nearest one, it may be more efficient to use Self::any_entity_id_by instead. You can also use Self::nearest_entity_ids_by to get all nearby entities.

Source

pub fn nearest_entities_by<Q: QueryData, F: QueryFilter>( &self, predicate: impl EntityPredicate<Q, F>, ) -> Box<[EntityRef]>

Returns an array of all EntityRefs in the world that match the predicate, sorted by nearest first.

To only get the nearest entity, consider using Self::nearest_entity_by. If you only need the [Entity] identifiers, you can use Self::nearest_entity_ids_by instead.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 257)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn nearest_entity_ids_by<Q: QueryData, F: QueryFilter>( &self, predicate: impl EntityPredicate<Q, F>, ) -> Box<[Entity]>

Returns an array of all [Entity]s in the world that match the predicate, sorted by nearest first.

To only get the nearest entity, consider using Self::nearest_entity_id_by. To get the EntityRefs instead, you can use Self::nearest_entities_by.

let nearby_players =
    bot.nearest_entities_by::<(), (With<Player>, Without<LocalEntity>)>(|_: ()| true);
Source

pub fn entity_component<T: Component>( &self, entity: Entity, ) -> MappedRwLockReadGuard<'_, T>

Get a component from an entity.

This allows you to access data stored about entities that isn’t accessible in a simpler way.

This returns a reference to the component wrapped by a read guard. This makes the component cheap to access, but means that the ECS cannot be mutated while it’s in scope. In some cases, it may be simpler for you to immediately clone the component after accessing it.

If you’re trying to get a component for this client, you should use Self::component instead.

To do more complex queries or to mutate data, see Self::query_entity.

§Panics

This will panic if the component doesn’t exist on the entity. Use Self::get_entity_component to avoid this.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 125)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn get_entity_component<T: Component>( &self, entity: Entity, ) -> Option<MappedRwLockReadGuard<'_, T>>

Get a component from an entity, if it exists.

This is similar to Self::entity_component but returns an Option instead of panicking if the component isn’t present.

Source§

impl Client

Source

pub fn hit_result(&self) -> HitResult

Returns the current [HitResult], which is the block or entity in the client’s crosshair.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 112)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn block_interact(&self, position: BlockPos)

Right-click a block.

The behavior of this depends on the target block, and it’ll either place the block you’re holding in your hand or use the block you clicked (like toggling a lever).

Note that this may trigger anticheats as it doesn’t take into account whether you’re actually looking at the block.

Source

pub fn entity_interact(&self, entity: Entity)

Right-click an entity.

This can click through walls, which may trigger anticheats. If that behavior isn’t desired, consider using Client::start_use_item instead.

Source

pub fn start_use_item(&self)

Right-click the currently held item.

If the item is consumable, then it’ll act as if right-click was held until the item finishes being consumed. You can use this to eat food.

If we’re looking at a block or entity, then it will be clicked. Also see Client::block_interact and Client::entity_interact.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 231)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source§

impl Client

Source

pub fn menu(&self) -> Menu

Return the menu that is currently open, or the player’s inventory if no menu is open.

If you need to interact with the menu, consider using Self::open_inventory instead.

Source

pub fn selected_hotbar_slot(&self) -> u8

Returns the index of the hotbar slot that’s currently selected.

If you want to access the actual held item, you can get the current menu with Client::menu and then get the slot index by offsetting from the start of azalea_inventory::Menu::hotbar_slots_range.

You can use Self::set_selected_hotbar_slot to change it.

Source

pub fn set_selected_hotbar_slot(&self, new_hotbar_slot_index: u8)

Update the selected hotbar slot index.

This will run next Update, so you might want to call bot.wait_updates(1) after calling this if you’re using azalea.

§Panics

This will panic if new_hotbar_slot_index is not in the range 0..=8.

Source§

impl Client

Source

pub fn start_mining(&self, position: BlockPos)

Source

pub fn is_mining(&self) -> bool

Returns true if the client is currently trying to mine a block.

Source

pub fn left_click_mine(&self, enabled: bool)

When enabled, the bot will mine any block that it is looking at if it is reachable.

Source§

impl Client

Source

pub fn set_jumping(&self, jumping: bool)

Set whether we’re jumping. This acts as if you held space in vanilla.

If you want to jump once, use the jump function in azalea.

If you’re making a realistic client, calling this function every tick is recommended.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 186)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source

pub fn jumping(&self) -> bool

Returns whether the player will try to jump next tick.

Source

pub fn set_crouching(&self, crouching: bool)

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 193)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source

pub fn crouching(&self) -> bool

Whether the client is currently trying to sneak.

You may want to check the Pose instead.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 193)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source

pub fn set_direction(&self, y_rot: f32, x_rot: f32)

Sets the direction the client is looking.

y_rot is yaw (looking to the side, between -180 to 180), and x_rot is pitch (looking up and down, between -90 to 90).

You can get these numbers from the vanilla f3 screen.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 153)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source

pub fn direction(&self) -> LookDirection

Returns the direction the client is looking.

See Self::set_direction for more details.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 92)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn walk(&self, direction: WalkDirection)

Start walking in the given direction.

To sprint, use Client::sprint. To stop walking, call walk with WalkDirection::None.

§Example
// walk for one second
bot.walk(WalkDirection::Forward);
tokio::time::sleep(Duration::from_secs(1)).await;
bot.walk(WalkDirection::None);
Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 122)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source

pub fn sprint(&self, direction: SprintDirection)

Start sprinting in the given direction.

o stop moving, call bot.walk(WalkDirection::None)

§Example
// sprint for one second
bot.sprint(SprintDirection::Forward);
tokio::time::sleep(Duration::from_secs(1)).await;
bot.walk(WalkDirection::None);
Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 141)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
Source§

impl Client

Source

pub fn new(entity: Entity, ecs: Arc<RwLock<World>>) -> Self

Create a new client from the given GameProfile, ECS Entity, ECS World, and schedule runner function. You should only use this if you want to change these fields from the defaults, otherwise use Client::join.

Source

pub async fn join( account: Account, address: impl ResolvableAddr, ) -> Result<(Self, UnboundedReceiver<Event>), ResolveError>

Connect to a Minecraft server.

To change the render distance and other settings, use Client::set_client_information. To watch for events like packets sent by the server, use the rx variable this function returns.

§Examples
use azalea::{Account, Client};

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let account = Account::offline("bot");
    let (client, rx) = Client::join(account, "localhost").await?;
    client.chat("Hello, world!");
    client.disconnect();
    Ok(())
}
Source

pub async fn join_with_proxy( account: Account, address: impl ResolvableAddr, proxy: Proxy, ) -> Result<(Self, UnboundedReceiver<Event>), ResolveError>

Source

pub async fn start_client(__arg0: StartClientOpts) -> Self

Create a Client when you already have the ECS made with [start_ecs_runner]. You’d usually want to use Self::join instead.

Source

pub fn write_packet(&self, packet: impl Packet<ServerboundGamePacket>)

Write a packet directly to the server.

Source

pub fn disconnect(&self)

Disconnect this client from the server by ending all tasks.

The OwnedReadHalf for the TCP connection is in one of the tasks, so it automatically closes the connection when that’s dropped.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 35)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn with_raw_connection<R>(&self, f: impl FnOnce(&RawConnection) -> R) -> R

Source

pub fn with_raw_connection_mut<R>( &self, f: impl FnOnce(Mut<'_, RawConnection>) -> R, ) -> R

Source

pub fn resource<T: Resource + Clone>(&self) -> T

Get a resource from the ECS. This will clone the resource and return it.

Examples found in repository?
azalea/examples/testbot/main.rs (line 134)
133async fn handle(bot: Client, event: azalea::Event, state: State) -> anyhow::Result<()> {
134    let swarm = bot.resource::<SwarmState>();
135
136    match event {
137        azalea::Event::Init => {
138            bot.set_client_information(ClientInformation {
139                view_distance: 32,
140                ..Default::default()
141            });
142            if swarm.args.pathfinder_debug_particles {
143                bot.ecs
144                    .write()
145                    .entity_mut(bot.entity)
146                    .insert(PathfinderDebugParticles);
147            }
148        }
149        azalea::Event::Chat(chat) => {
150            let (Some(username), content) = chat.split_sender_and_content() else {
151                return Ok(());
152            };
153            if username != swarm.args.owner_username {
154                return Ok(());
155            }
156
157            println!("{:?}", chat.message());
158
159            let command = if chat.is_whisper() {
160                Some(content)
161            } else {
162                content.strip_prefix('!').map(|s| s.to_owned())
163            };
164            if let Some(command) = command {
165                match swarm.commands.execute(
166                    command,
167                    Mutex::new(CommandSource {
168                        bot: bot.clone(),
169                        chat: chat.clone(),
170                        state: state.clone(),
171                    }),
172                ) {
173                    Ok(_) => {}
174                    Err(err) => {
175                        eprintln!("{err:?}");
176                        let command_source = CommandSource {
177                            bot,
178                            chat: chat.clone(),
179                            state: state.clone(),
180                        };
181                        command_source.reply(format!("{err:?}"));
182                    }
183                }
184            }
185        }
186        azalea::Event::Tick => {
187            killaura::tick(bot.clone(), state.clone())?;
188
189            let task = *state.task.lock();
190            match task {
191                BotTask::None => {}
192            }
193        }
194        azalea::Event::Login => {
195            println!("Got login event")
196        }
197        _ => {}
198    }
199
200    Ok(())
201}
Source

pub fn map_resource<T: Resource, R>(&self, f: impl FnOnce(&T) -> R) -> R

Get a required ECS resource and call the given function with it.

Source

pub fn map_get_resource<T: Resource, R>( &self, f: impl FnOnce(Option<&T>) -> R, ) -> R

Get an optional ECS resource and call the given function with it.

Source

pub fn world(&self) -> Arc<RwLock<World>>

Get an RwLock with a reference to our (potentially shared) Minecraft world.

This gets the [World] from the client’s WorldHolder component. If it’s a normal client, then it’ll be the same as the world the client has loaded. If the client is using a shared world, then the shared world will be a superset of the client’s world.

Examples found in repository?
azalea/examples/steal.rs (line 56)
42async fn steal(bot: Client, state: State) -> anyhow::Result<()> {
43    {
44        let mut is_stealing = state.is_stealing.lock();
45        if *is_stealing {
46            bot.chat("Already stealing");
47            return Ok(());
48        }
49        *is_stealing = true;
50    }
51
52    state.checked_chests.lock().clear();
53
54    loop {
55        let chest_block = bot
56            .world()
57            .read()
58            .find_blocks(bot.position(), &BlockKind::Chest.into())
59            .find(
60                // find the closest chest that hasn't been checked
61                |block_pos| !state.checked_chests.lock().contains(block_pos),
62            );
63        let Some(chest_block) = chest_block else {
64            break;
65        };
66
67        state.checked_chests.lock().push(chest_block);
68
69        bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71        let Some(chest) = bot.open_container_at(chest_block).await else {
72            println!("Couldn't open chest at {chest_block:?}");
73            continue;
74        };
75
76        println!("Getting contents of chest at {chest_block:?}");
77        for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78            println!("Checking slot {index}: {slot:?}");
79            let ItemStack::Present(item) = slot else {
80                continue;
81            };
82            if item.kind == ItemKind::Diamond {
83                println!("clicking slot ^");
84                chest.left_click(index);
85            }
86        }
87    }
88
89    bot.chat("Done");
90
91    *state.is_stealing.lock() = false;
92
93    Ok(())
94}
More examples
Hide additional examples
azalea/examples/testbot/commands/debug.rs (line 121)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn partial_world(&self) -> Arc<RwLock<PartialWorld>>

Get an RwLock with a reference to the world that this client has loaded.

let world = client.partial_world();
let is_0_0_loaded = world.read().chunks.limited_get(&ChunkPos::new(0, 0)).is_some();
Source

pub fn logged_in(&self) -> bool

Returns whether we have a received the login packet yet.

Source

pub fn entity(&self) -> EntityRef

Returns the client as an EntityRef, allowing you to treat it as any other entity.

Source

pub fn entity_ref_for(&self, entity: Entity) -> EntityRef

Create an EntityRef for the given ECS entity.

Source§

impl Client

Source

pub fn hunger(&self) -> Hunger

Get the hunger level of this client, which includes both food and saturation.

This is a shortcut for self.component::<Hunger>().to_owned().

Source

pub fn username(&self) -> String

Get the username of this client.

This is a shortcut for bot.component::<GameProfileComponent>().name.to_owned().

Examples found in repository?
azalea/examples/steal.rs (line 29)
27async fn handle(bot: Client, event: Event, state: State) -> anyhow::Result<()> {
28    if let Event::Chat(m) = event {
29        if m.sender() == Some(bot.username()) {
30            return Ok(());
31        };
32        if m.content() != "go" {
33            return Ok(());
34        }
35
36        steal(bot, state).await?;
37    }
38
39    Ok(())
40}
More examples
Hide additional examples
azalea/examples/echo.rs (line 23)
19async fn handle(bot: Client, event: Event, _state: State) -> anyhow::Result<()> {
20    if let Event::Chat(m) = event
21        && let (Some(sender), content) = m.split_sender_and_content()
22    {
23        if sender == bot.username() {
24            // ignore our own messages
25            return Ok(());
26        }
27        bot.chat(content);
28    }
29
30    Ok(())
31}
azalea/examples/testbot/commands/debug.rs (line 83)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn tab_list(&self) -> HashMap<Uuid, PlayerInfo>

Get a map of player UUIDs to their information in the tab list.

This is a shortcut for *bot.component::<TabList>().

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 258)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn profile(&self) -> GameProfile

Returns the GameProfile for our client. This contains your username, UUID, and skin data.

These values are set by the server upon login, which means they might not match up with your actual game profile. Also, note that the username and skin that gets displayed in-game will actually be the ones from the tab list, which you can get from Self::tab_list.

This as also available from the ECS as GameProfileComponent.

Source

pub fn account(&self) -> Account

Returns the Account for our client.

Source

pub fn player_uuid_by_username(&self, username: &str) -> Option<Uuid>

A convenience function to get the Minecraft Uuid of a player by their username, if they’re present in the tab list.

You can chain this with Client::entity_by_uuid to get the ECS Entity for the player.

Source

pub fn entity_id_by_uuid(&self, uuid: Uuid) -> Option<Entity>

Get an [Entity] in the world by its Minecraft UUID, if it’s within render distance.

Also see Self::entity_by_uuid and Self::entity_id_by_minecraft_id.

Source

pub fn entity_by_uuid(&self, uuid: Uuid) -> Option<EntityRef>

Get an EntityRef in the world by its Minecraft UUID, if it’s within render distance.

Also see Self::entity_id_by_uuid.

Source

pub fn entity_id_by_minecraft_id(&self, id: MinecraftEntityId) -> Option<Entity>

Get an [Entity] in the world by its [MinecraftEntityId].

Also see Self::entity_by_uuid and Self::entity_id_by_uuid.

Source

pub fn entity_by_minecraft_id(&self, id: MinecraftEntityId) -> Option<EntityRef>

Get an EntityRef in the world by its [MinecraftEntityId].

Also see Self::entity_id_by_uuid.

Source

pub fn with_registry_holder<R>(&self, f: impl FnOnce(&RegistryHolder) -> R) -> R

Call the given function with the client’s RegistryHolder.

Note that the player’s world will be locked during this time, which may result in a deadlock if you try to access the world again while in the function.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (lines 273-276)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source

pub fn resolve_registry_name( &self, registry: &impl ResolvableDataRegistry, ) -> Option<Identifier>

👎Deprecated: use bot.resolve_registry_key(registry).map(|r| r.into_ident()) instead.

Resolve the given registry to its name.

This is necessary for data-driven registries like Enchantment.

Source

pub fn resolve_registry_key<R: ResolvableDataRegistry>( &self, registry: &R, ) -> Option<R::Key>

Resolve the given registry entry to its key (aka name).

This is necessary for data-driven registries like Enchantment and Biome.

To get the key as an Identifier, you can map the return value like .map(|r| r.into_ident()).

Source

pub fn with_resolved_registry<R: ResolvableDataRegistry, Ret>( &self, registry: R, f: impl FnOnce(&Identifier, &R::DeserializesTo) -> Ret, ) -> Option<Ret>

Resolve the given registry to its name and data and call the given function with it.

This is necessary for data-driven registries like Enchantment.

If you just want the value name, use Self::resolve_registry_name instead.

Source

pub fn ticks_connected(&self) -> u64

Returns the number of ticks since the login packet was received, or 0 if the client isn’t in the world.

This is a shortcut for getting the TicksConnected component.

Source§

impl Client

Source

pub async fn open_container_at(&self, pos: BlockPos) -> Option<ContainerHandle>

Open a container in the world, like a chest.

Use Client::open_inventory to open your own inventory.

This function times out after 5 seconds (100 ticks). Use Self::open_container_at_with_timeout_ticks if you would like to configure this.

let target_pos = bot
    .world()
    .read()
    .find_block(bot.position(), &BlockKind::Chest.into());
let Some(target_pos) = target_pos else {
    bot.chat("no chest found");
    return;
};
let container = bot.open_container_at(target_pos).await;
Examples found in repository?
azalea/examples/steal.rs (line 71)
42async fn steal(bot: Client, state: State) -> anyhow::Result<()> {
43    {
44        let mut is_stealing = state.is_stealing.lock();
45        if *is_stealing {
46            bot.chat("Already stealing");
47            return Ok(());
48        }
49        *is_stealing = true;
50    }
51
52    state.checked_chests.lock().clear();
53
54    loop {
55        let chest_block = bot
56            .world()
57            .read()
58            .find_blocks(bot.position(), &BlockKind::Chest.into())
59            .find(
60                // find the closest chest that hasn't been checked
61                |block_pos| !state.checked_chests.lock().contains(block_pos),
62            );
63        let Some(chest_block) = chest_block else {
64            break;
65        };
66
67        state.checked_chests.lock().push(chest_block);
68
69        bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71        let Some(chest) = bot.open_container_at(chest_block).await else {
72            println!("Couldn't open chest at {chest_block:?}");
73            continue;
74        };
75
76        println!("Getting contents of chest at {chest_block:?}");
77        for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78            println!("Checking slot {index}: {slot:?}");
79            let ItemStack::Present(item) = slot else {
80                continue;
81            };
82            if item.kind == ItemKind::Diamond {
83                println!("clicking slot ^");
84                chest.left_click(index);
85            }
86        }
87    }
88
89    bot.chat("Done");
90
91    *state.is_stealing.lock() = false;
92
93    Ok(())
94}
Source

pub async fn open_container_at_with_timeout_ticks( &self, pos: BlockPos, timeout_ticks: Option<usize>, ) -> Option<ContainerHandle>

Open a container in the world, or time out after a specified amount of ticks.

See Self::open_container_at for more information. That function defaults to a timeout of 5 seconds (100 ticks), which is usually good enough. However to detect failures faster or to account for server lag, you may find it useful to adjust the timeout to a different value.

The timeout is measured in game ticks (on the client, not the server), i.e. 1/20th of a second.

Source

pub async fn wait_for_container_open( &self, timeout_ticks: Option<usize>, ) -> Option<ContainerHandle>

Wait until a container is open, up to the specified number of ticks.

Returns None if the container was immediately opened and closed, or if the timeout expired.

If timeout_ticks is None, there will be no timeout.

Source

pub fn open_inventory(&self) -> Option<ContainerHandle>

Open the player’s inventory.

This will return None if another container is open.

Note that this will send a packet to the server once it’s dropped. Also, due to how it’s implemented, you could call this function multiple times while another inventory handle already exists (but you shouldn’t).

If you just want to get the items in the player’s inventory without sending any packets, use Client::menu, Menu::player_slots_range, and Menu::slots.

Source

pub fn get_inventory(&self) -> ContainerHandleRef

Returns a ContainerHandleRef to the client’s currently open container, or their inventory.

This will not send a packet to close the container when it’s dropped, which may cause anticheat compatibility issues if you modify your inventory without closing it afterwards.

To simulate opening your own inventory (like pressing ‘e’) in a way that won’t trigger anticheats, use Client::open_inventory.

To open a container in the world, use Client::open_container_at.

Source

pub fn get_held_item(&self) -> ItemStack

Get the item in the bot’s hotbar that is currently being held in its main hand.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 239)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source§

impl Client

Source

pub fn position(&self) -> Vec3

Get the client’s position in the world, which is the same as its feet position.

This is a shortcut for **bot.component::<Position>().

To get the client’s eye position, use Self::eye_position.

Note that this value is given a default of Vec3::ZERO when it receives the login packet, its true position may be set ticks later.

Examples found in repository?
azalea/examples/steal.rs (line 58)
42async fn steal(bot: Client, state: State) -> anyhow::Result<()> {
43    {
44        let mut is_stealing = state.is_stealing.lock();
45        if *is_stealing {
46            bot.chat("Already stealing");
47            return Ok(());
48        }
49        *is_stealing = true;
50    }
51
52    state.checked_chests.lock().clear();
53
54    loop {
55        let chest_block = bot
56            .world()
57            .read()
58            .find_blocks(bot.position(), &BlockKind::Chest.into())
59            .find(
60                // find the closest chest that hasn't been checked
61                |block_pos| !state.checked_chests.lock().contains(block_pos),
62            );
63        let Some(chest_block) = chest_block else {
64            break;
65        };
66
67        state.checked_chests.lock().push(chest_block);
68
69        bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71        let Some(chest) = bot.open_container_at(chest_block).await else {
72            println!("Couldn't open chest at {chest_block:?}");
73            continue;
74        };
75
76        println!("Getting contents of chest at {chest_block:?}");
77        for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78            println!("Checking slot {index}: {slot:?}");
79            let ItemStack::Present(item) = slot else {
80                continue;
81            };
82            if item.kind == ItemKind::Diamond {
83                println!("clicking slot ^");
84                chest.left_click(index);
85            }
86        }
87    }
88
89    bot.chat("Done");
90
91    *state.is_stealing.lock() = false;
92
93    Ok(())
94}
More examples
Hide additional examples
azalea/examples/testbot/commands/movement.rs (line 79)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        source.bot.force_stop_pathfinding();
216        source.reply("ok");
217        *source.state.task.lock() = BotTask::None;
218        1
219    }));
220}
azalea/examples/testbot/commands/debug.rs (line 69)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source§

impl Client

Source

pub fn dimensions(&self) -> EntityDimensions

Get the bounding box dimensions for our client, which contains our width, height, and eye height.

This is a shortcut for self.component::<EntityDimensions>().

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 248)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source§

impl Client

Source

pub fn eye_position(&self) -> Vec3

Get the position of this client’s eyes.

Also see Self::position.

This is a shortcut for bot.position().up(bot.dimensions().eye_height).

Examples found in repository?
azalea/examples/testbot/killaura.rs (line 16)
9pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
10    if !state.killaura {
11        return Ok(());
12    }
13    if bot.has_attack_cooldown() {
14        return Ok(());
15    }
16    let bot_position = bot.eye_position();
17
18    let nearest_entity = bot.nearest_entity_by::<&Position, (
19        With<AbstractMonster>,
20        Without<LocalEntity>,
21        Without<Dead>,
22    )>(|position: &Position| {
23        let distance = bot_position.distance_to(**position);
24        distance < 4.
25    });
26
27    if let Some(nearest_entity) = nearest_entity {
28        println!("attacking {nearest_entity:?}");
29        nearest_entity.attack();
30    }
31
32    Ok(())
33}
Source§

impl Client

Source

pub fn health(&self) -> f32

Get the health of this client, typically in the range 0..=20.

This is a shortcut for *bot.component::<Health>().

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 104)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source§

impl Client

Source

pub fn uuid(&self) -> Uuid

Get the Minecraft UUID of this client.

This is a shortcut for **self.component::<EntityUuid>().

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 84)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source§

impl Client

Source

pub fn minecraft_id(&self) -> MinecraftEntityId

Get the Minecraft ID of this client.

See [MinecraftEntityId] for more details. For persistent identifiers, consider using Self::uuid instead.

This is a shortcut for **self.component::<MinecraftEntityId>().

Source§

impl Client

Source

pub fn attributes(&self) -> Attributes

Returns the attribute values of our player, which can be used to determine things like our movement speed.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 282)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32
33    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34        let source = ctx.source.lock();
35        source.bot.disconnect();
36        1
37    }));
38
39    commands.register(literal("whereami").executes(|ctx: &Ctx| {
40        let source = ctx.source.lock();
41        let Some(entity) = source.entity() else {
42            source.reply("You aren't in render distance!");
43            return 0;
44        };
45        let position = entity.position();
46        source.reply(format!(
47            "You are at {}, {}, {}",
48            position.x, position.y, position.z
49        ));
50        1
51    }));
52
53    commands.register(literal("entityid").executes(|ctx: &Ctx| {
54        let source = ctx.source.lock();
55        let Some(entity) = source.entity() else {
56            source.reply("You aren't in render distance!");
57            return 0;
58        };
59        let entity_id = entity.minecraft_id();
60        source.reply(format!(
61            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62            *entity_id
63        ));
64        1
65    }));
66
67    let whereareyou = |ctx: &Ctx| {
68        let source = ctx.source.lock();
69        let position = source.bot.position();
70        source.reply(format!(
71            "I'm at {}, {}, {}",
72            position.x, position.y, position.z
73        ));
74        1
75    };
76    commands.register(literal("whereareyou").executes(whereareyou));
77    commands.register(literal("pos").executes(whereareyou));
78
79    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80        let source = ctx.source.lock();
81        source.reply(format!(
82            "I am {} ({}, {})",
83            source.bot.username(),
84            source.bot.uuid(),
85            source.bot.entity
86        ));
87        1
88    }));
89
90    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91        let source = ctx.source.lock();
92        let direction = source.bot.direction();
93        source.reply(format!(
94            "I'm looking at {}, {}",
95            direction.y_rot(),
96            direction.x_rot()
97        ));
98        1
99    }));
100
101    commands.register(literal("health").executes(|ctx: &Ctx| {
102        let source = ctx.source.lock();
103
104        let health = source.bot.health();
105        source.reply(format!("I have {health} health"));
106        1
107    }));
108
109    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let hit_result = source.bot.hit_result();
113
114        match &hit_result {
115            HitResult::Block(r) => {
116                if r.miss {
117                    source.reply("I'm not looking at anything");
118                    return 0;
119                }
120                let block_pos = r.block_pos;
121                let block = source.bot.world().read().get_block_state(block_pos);
122                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123            }
124            HitResult::Entity(r) => {
125                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126                source.reply(format!(
127                    "I'm looking at {entity_kind} ({:?}) at {}",
128                    r.entity, r.location
129                ));
130            }
131        }
132
133        1
134    }));
135
136    commands.register(literal("getblock").then(argument("x", integer()).then(
137        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138            let source = ctx.source.lock();
139            let x = get_integer(ctx, "x").unwrap();
140            let y = get_integer(ctx, "y").unwrap();
141            let z = get_integer(ctx, "z").unwrap();
142            println!("getblock xyz {x} {y} {z}");
143            let block_pos = BlockPos::new(x, y, z);
144            let block = source.bot.world().read().get_block_state(block_pos);
145            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146            1
147        })),
148    )));
149    commands.register(literal("getfluid").then(argument("x", integer()).then(
150        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151            let source = ctx.source.lock();
152            let x = get_integer(ctx, "x").unwrap();
153            let y = get_integer(ctx, "y").unwrap();
154            let z = get_integer(ctx, "z").unwrap();
155            println!("getfluid xyz {x} {y} {z}");
156            let block_pos = BlockPos::new(x, y, z);
157            let block = source.bot.world().read().get_fluid_state(block_pos);
158            source.reply(format!("Fluid at {block_pos} is {block:?}"));
159            1
160        })),
161    )));
162
163    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        let pathfinder = source.bot.get_component::<Pathfinder>();
166        let Some(pathfinder) = pathfinder else {
167            source.reply("I don't have the Pathfinder component");
168            return 1;
169        };
170        source.reply(format!(
171            "pathfinder.is_calculating: {}",
172            pathfinder.is_calculating
173        ));
174
175        let executing_path = source.bot.get_component::<ExecutingPath>();
176        let Some(executing_path) = executing_path else {
177            source.reply("I'm not executing a path");
178            return 1;
179        };
180        source.reply(format!(
181            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182            executing_path.is_path_partial,
183            executing_path.path.len(),
184            if let Some(queued) = &executing_path.queued_path {
185                queued.len().to_string()
186            } else {
187                "n/a".to_owned()
188            },
189        ));
190        1
191    }));
192    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193        let source = ctx.source.lock();
194
195        let Some(entity) = source.entity() else {
196            source.reply("You aren't in render distance!");
197            return 0;
198        };
199        let position = entity.position();
200        let position = BlockPos::from(position);
201
202        let mut edges = Vec::new();
203        let cached_world = CachedWorld::new(source.bot.world(), position);
204        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205        let custom_state = CustomPathfinderStateRef::default();
206
207        azalea::pathfinder::moves::default_move(
208            &mut MovesCtx {
209                edges: &mut edges,
210                world: &cached_world,
211                mining_cache: &mining_cache,
212                custom_state: &custom_state,
213            },
214            RelBlockPos::from_origin(position, position),
215        );
216
217        if edges.is_empty() {
218            source.reply("No possible moves.");
219        } else {
220            source.reply("Moves:");
221            for (i, edge) in edges.iter().enumerate() {
222                source.reply(format!("{}) {edge:?}", i + 1));
223            }
224        }
225
226        1
227    }));
228
229    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230        let source = ctx.source.lock();
231        source.bot.start_use_item();
232        source.reply("Ok!");
233        1
234    }));
235    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236        let source = ctx.source.lock();
237        let max_stack_size = source
238            .bot
239            .get_held_item()
240            .get_component::<MaxStackSize>()
241            .map_or(-1, |s| s.count);
242        source.reply(format!("{max_stack_size}"));
243        1
244    }));
245
246    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247        let source = ctx.source.lock();
248        let bot_dimensions = source.bot.dimensions();
249        source.reply(format!("{bot_dimensions:?}"));
250        1
251    }));
252
253    commands.register(literal("players").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        let player_entities = source
256            .bot
257            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258        let tab_list = source.bot.tab_list();
259        for player_entity in player_entities {
260            let uuid = player_entity.uuid();
261            source.reply(format!(
262                "{} - {} ({:?})",
263                player_entity.id(),
264                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265                uuid
266            ));
267        }
268        1
269    }));
270
271    commands.register(literal("enchants").executes(|ctx: &Ctx| {
272        let source = ctx.source.lock();
273        source.bot.with_registry_holder(|r| {
274            let enchants = &r.enchantment;
275            println!("enchants: {enchants:?}");
276        });
277        1
278    }));
279
280    commands.register(literal("attributes").executes(|ctx: &Ctx| {
281        let source = ctx.source.lock();
282        let attributes = source.bot.attributes();
283        println!("attributes: {attributes:?}");
284        1
285    }));
286
287    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288        let source = ctx.source.lock();
289
290        source.reply("Ok!");
291
292
293
294        source.bot.disconnect();
295
296        let ecs = source.bot.ecs.clone();
297        thread::spawn(move || {
298            thread::sleep(Duration::from_secs(1));
299            // dump the ecs
300
301            let mut ecs = ecs.write();
302
303            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304            let mut report = File::create(&report_path).unwrap();
305
306            let mut query = ecs.query::<EntityRef>();
307            for entity in query.iter(& ecs) {
308                writeln!(report, "Entity: {}", entity.id()).unwrap();
309                let archetype = entity.archetype();
310                let component_count = archetype.component_count();
311
312                let component_names = archetype
313                    .components()
314                    .iter()
315                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316                    .collect::<Vec<_>>();
317                writeln!(
318                    report,
319                    "- {component_count} components: {}",
320                    component_names.join(", ")
321                )
322                .unwrap();
323            }
324
325            writeln!(report).unwrap();
326
327
328            for (info, _) in ecs.iter_resources() {
329                let name = info.name().to_string();
330                writeln!(report, "Resource: {name}").unwrap();
331                // writeln!(report, "- Size: {} bytes",
332                // info.layout().size()).unwrap();
333
334                match name.as_ref() {
335                    "azalea_world::container::Worlds" => {
336                        let worlds = ecs.resource::<Worlds>();
337
338                        for (world_name, world) in &worlds.map {
339                            writeln!(report, "- Name: {world_name}").unwrap();
340                            writeln!(report, "- Reference count: {}", world.strong_count())
341                                .unwrap();
342                            if let Some(world) = world.upgrade() {
343                                let world = world.read();
344                                let strong_chunks = world
345                                    .chunks
346                                    .map
347                                    .iter()
348                                    .filter(|(_, v)| v.strong_count() > 0)
349                                    .count();
350                                writeln!(
351                                    report,
352                                    "- Chunks: {} strongly referenced, {} in map",
353                                    strong_chunks,
354                                    world.chunks.map.len()
355                                )
356                                .unwrap();
357                                writeln!(
358                                    report,
359                                    "- Entities: {}",
360                                    world.entities_by_chunk.len()
361                                )
362                                .unwrap();
363                            }
364                        }
365                    }
366                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368                        writeln!(report, "- Event count: {}", events.len()).unwrap();
369                    }
370                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372                        writeln!(report, "- Event count: {}", events.len()).unwrap();
373                    }
374
375                    _ => {}
376                }
377            }
378
379            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380        });
381
382        1
383    }));
384
385    commands.register(literal("exit").executes(|ctx: &Ctx| {
386        let source = ctx.source.lock();
387        source.reply("bye!");
388
389        source.bot.disconnect();
390
391        let source = ctx.source.clone();
392        thread::spawn(move || {
393            thread::sleep(Duration::from_secs(1));
394
395            source
396                .lock()
397                .bot
398                .ecs
399                .write()
400                .write_message(AppExit::Success);
401        });
402
403        1
404    }));
405}
Source§

impl Client

Source

pub fn instance_name(&self) -> WorldName

👎Deprecated: renamed to world_name.
Source§

impl Client

Source

pub fn world_name(&self) -> WorldName

Get the name of the world that the bot is in.

This can be used to check if the client is in the same world as another entity.

Source§

impl Client

Source

pub fn is_alive(&self) -> bool

Returns whether the client is alive and in the world.

You should avoid using this if you have auto-respawn enabled (which is the default), instead consider watching for Event::Death instead.

Also see Self::exists.

Source§

impl Client

Source

pub fn exists(&self) -> bool

Returns whether the client is in the world (has been assigned an entity ID).

Like Self::is_alive, this will not panic.

Source§

impl Client

Source

pub fn physics(&self) -> Physics

Returns the complete [Physics] data for this client, including velocity, bounding box, collisions, etc.

Source§

impl Client

Source

pub fn get_tick_broadcaster(&self) -> Receiver<()>

Returns a Receiver that receives a message every game tick.

This is useful if you want to efficiently loop until a certain condition is met.

let mut ticks = bot.get_tick_broadcaster();
while ticks.recv().await.is_ok() {
    let ecs = bot.ecs.read();
    if ecs.get::<WaitingForInventoryOpen>(bot.entity).is_none() {
        break;
    }
}
Source

pub fn get_update_broadcaster(&self) -> Receiver<()>

Returns a Receiver that receives a message every ECS Update.

ECS Updates happen at least at the frequency of game ticks, usually faster.

This is useful if you’re sending an ECS event and want to make sure it’s been handled before continuing.

Trait Implementations§

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impl Clone for Client

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fn clone(&self) -> Client

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PathfinderClientExt for Client

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async fn goto(&self, goal: impl Goal + 'static)

Pathfind to the given goal and wait until either the target is reached or the pathfinding is canceled. Read more
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async fn goto_with_opts(&self, goal: impl Goal + 'static, opts: PathfinderOpts)

Same as Self::goto, but allows you to set custom options for pathfinding, including disabling mining and setting custom moves. Read more
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fn start_goto(&self, goal: impl Goal + 'static)

Start pathfinding to a given goal. Read more
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fn start_goto_with_opts(&self, goal: impl Goal + 'static, opts: PathfinderOpts)

Same as Self::start_goto, but allows you to set custom options for pathfinding, including disabling mining and setting custom moves. Read more
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fn stop_pathfinding(&self)

Stop calculating a path, and stop moving once the current movement is finished. Read more
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fn force_stop_pathfinding(&self)

Stop calculating a path and stop executing the current movement immediately.
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async fn wait_until_goto_target_reached(&self)

Waits forever until the bot no longer has a pathfinder goal.
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fn is_goto_target_reached(&self) -> bool

Returns true if the pathfinder has no active goal and isn’t calculating a path.
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fn is_executing_path(&self) -> bool

Whether the pathfinder is currently following a path. Read more
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fn is_calculating_path(&self) -> bool

Whether the pathfinder is currently calculating a path. Read more

Auto Trait Implementations§

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impl Freeze for Client

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impl !RefUnwindSafe for Client

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impl Send for Client

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impl Sync for Client

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impl Unpin for Client

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impl !UnwindSafe for Client

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> CompatExt for T

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fn compat(self) -> Compat<T>

Applies the [Compat] adapter by value. Read more
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fn compat_ref(&self) -> Compat<&T>

Applies the [Compat] adapter by shared reference. Read more
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fn compat_mut(&mut self) -> Compat<&mut T>

Applies the [Compat] adapter by mutable reference. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,