pub struct PathfinderCtx<'a> {
pub edges: &'a mut Vec<Edge<RelBlockPos, MoveData>>,
pub world: &'a CachedWorld,
pub mining_cache: &'a MiningCache,
pub custom_state: &'a CustomPathfinderStateRef,
}Fields§
§edges: &'a mut Vec<Edge<RelBlockPos, MoveData>>§world: &'a CachedWorld§mining_cache: &'a MiningCache§custom_state: &'a CustomPathfinderStateRefAuto Trait Implementations§
impl<'a> Freeze for PathfinderCtx<'a>
impl<'a> !RefUnwindSafe for PathfinderCtx<'a>
impl<'a> !Send for PathfinderCtx<'a>
impl<'a> !Sync for PathfinderCtx<'a>
impl<'a> Unpin for PathfinderCtx<'a>
impl<'a> !UnwindSafe for PathfinderCtx<'a>
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