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Module moves

Module moves 

Source

Modules§

basic
parkour
uncommon
Some moves which aren’t used often but make execution slightly cleaner.

Structs§

ExecuteCtx
IsReachedCtx
MoveData
MovesCtx

Constants§

BARITONE_COMPAT
Re-implement certain bugs and quirks that Baritone has, and disable movements that Baritone doesn’t have.

Functions§

default_is_reached
Returns whether the entity is at the node and should start going to the next node.
default_move
should_mine_block_state

Type Aliases§

SuccessorsFn