azalea_core::block_hit_result

Struct BlockHitResult

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pub struct BlockHitResult {
    pub location: Vec3,
    pub direction: Direction,
    pub block_pos: BlockPos,
    pub miss: bool,
    pub inside: bool,
}

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§location: Vec3§direction: Direction§block_pos: BlockPos§miss: bool§inside: bool

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impl BlockHitResult

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pub fn miss(location: Vec3, direction: Direction, block_pos: BlockPos) -> Self

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pub fn with_direction(&self, direction: Direction) -> Self

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pub fn with_position(&self, block_pos: BlockPos) -> Self

Trait Implementations§

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impl Clone for BlockHitResult

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fn clone(&self) -> BlockHitResult

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlockHitResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for BlockHitResult

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fn eq(&self, other: &BlockHitResult) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BlockHitResult

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impl StructuralPartialEq for BlockHitResult

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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