StartPos

Struct StartPos 

Source
pub struct StartPos(pub BlockPos);
Expand description

A metadata field for FallingBlock.

Tuple Fields§

§0: BlockPos

Methods from Deref<Target = BlockPos>§

Source

pub const ZERO: BlockPos

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pub fn length_squared(&self) -> i32

Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.

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pub fn horizontal_distance_squared(&self) -> i32

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pub fn down(&self, y: i32) -> BlockPos

Return a new instance of this position with the y coordinate decreased by the given number.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 81)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position)));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213}
Source

pub fn up(&self, y: i32) -> BlockPos

Return a new instance of this position with the y coordinate increased by the given number.

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pub fn north(&self, z: i32) -> BlockPos

Return a new instance of this position with the z coordinate subtracted by the given number.

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pub fn east(&self, x: i32) -> BlockPos

Return a new instance of this position with the x coordinate increased by the given number.

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pub fn south(&self, z: i32) -> BlockPos

Return a new instance of this position with the z coordinate increased by the given number.

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pub fn west(&self, x: i32) -> BlockPos

Return a new instance of this position with the x coordinate subtracted by the given number.

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pub fn dot(&self, other: BlockPos) -> i32

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pub fn min(&self, other: BlockPos) -> BlockPos

Make a new position with the lower coordinates for each axis.

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pub fn max(&self, other: BlockPos) -> BlockPos

Make a new position with the higher coordinates for each axis.

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pub fn xz(&self) -> BlockPos

Replace the Y with 0.

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pub fn with_x(&self, x: i32) -> BlockPos

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pub fn with_y(&self, y: i32) -> BlockPos

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pub fn with_z(&self, z: i32) -> BlockPos

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pub fn center(&self) -> Vec3

Get the absolute center of a block position by adding 0.5 to each coordinate.

Examples found in repository?
azalea/examples/steal.rs (line 69)
42async fn steal(bot: Client, state: State) -> anyhow::Result<()> {
43    {
44        let mut is_stealing = state.is_stealing.lock();
45        if *is_stealing {
46            bot.chat("Already stealing");
47            return Ok(());
48        }
49        *is_stealing = true;
50    }
51
52    state.checked_chests.lock().clear();
53
54    loop {
55        let chest_block = bot
56            .world()
57            .read()
58            .find_blocks(bot.position(), &BlockKind::Chest.into())
59            .find(
60                // find the closest chest that hasn't been checked
61                |block_pos| !state.checked_chests.lock().contains(block_pos),
62            );
63        let Some(chest_block) = chest_block else {
64            break;
65        };
66
67        state.checked_chests.lock().push(chest_block);
68
69        bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71        let Some(chest) = bot.open_container_at(chest_block).await else {
72            println!("Couldn't open chest at {chest_block:?}");
73            continue;
74        };
75
76        println!("Getting contents of chest at {chest_block:?}");
77        for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78            println!("Checking slot {index}: {slot:?}");
79            let ItemStack::Present(item) = slot else {
80                continue;
81            };
82            if item.kind == ItemKind::Diamond {
83                println!("clicking slot ^");
84                chest.left_click(index);
85            }
86        }
87    }
88
89    bot.chat("Done");
90
91    *state.is_stealing.lock() = false;
92
93    Ok(())
94}
More examples
Hide additional examples
azalea/examples/testbot/commands/movement.rs (line 54)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15    commands.register(
16        literal("goto")
17            .executes(|ctx: &Ctx| {
18                let source = ctx.source.lock();
19                println!("got goto");
20                // look for the sender
21                let Some(entity) = source.entity() else {
22                    source.reply("I can't see you!");
23                    return 0;
24                };
25                let position = entity.position();
26                source.reply("ok");
27                source
28                    .bot
29                    .start_goto(BlockPosGoal(BlockPos::from(position)));
30                1
31            })
32            .then(literal("xz").then(argument("x", integer()).then(
33                argument("z", integer()).executes(|ctx: &Ctx| {
34                    let source = ctx.source.lock();
35                    let x = get_integer(ctx, "x").unwrap();
36                    let z = get_integer(ctx, "z").unwrap();
37                    println!("goto xz {x} {z}");
38                    source.reply("ok");
39                    source.bot.start_goto(XZGoal { x, z });
40                    1
41                }),
42            )))
43            .then(literal("radius").then(argument("radius", float()).then(
44                argument("x", integer()).then(argument("y", integer()).then(
45                    argument("z", integer()).executes(|ctx: &Ctx| {
46                        let source = ctx.source.lock();
47                        let radius = get_float(ctx, "radius").unwrap();
48                        let x = get_integer(ctx, "x").unwrap();
49                        let y = get_integer(ctx, "y").unwrap();
50                        let z = get_integer(ctx, "z").unwrap();
51                        println!("goto radius {radius}, position: {x} {y} {z}");
52                        source.reply("ok");
53                        source.bot.start_goto(RadiusGoal {
54                            pos: BlockPos::new(x, y, z).center(),
55                            radius,
56                        });
57                        1
58                    }),
59                )),
60            )))
61            .then(argument("x", integer()).then(argument("y", integer()).then(
62                argument("z", integer()).executes(|ctx: &Ctx| {
63                    let source = ctx.source.lock();
64                    let x = get_integer(ctx, "x").unwrap();
65                    let y = get_integer(ctx, "y").unwrap();
66                    let z = get_integer(ctx, "z").unwrap();
67                    println!("goto xyz {x} {y} {z}");
68                    source.reply("ok");
69                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70                    1
71                }),
72            ))),
73    );
74
75    commands.register(literal("down").executes(|ctx: &Ctx| {
76        let source = ctx.source.clone();
77        tokio::spawn(async move {
78            let bot = source.lock().bot.clone();
79            let position = BlockPos::from(bot.position());
80            source.lock().reply("mining...");
81            bot.mine(position.down(1)).await;
82            source.lock().reply("done");
83        });
84        1
85    }));
86
87    commands.register(
88        literal("look")
89            .executes(|ctx: &Ctx| {
90                // look for the sender
91                let source = ctx.source.lock();
92                let Some(entity) = source.entity() else {
93                    source.reply("I can't see you!");
94                    return 0;
95                };
96                let eye_position = entity.eye_position();
97                source.bot.look_at(eye_position);
98                1
99            })
100            .then(argument("x", integer()).then(argument("y", integer()).then(
101                argument("z", integer()).executes(|ctx: &Ctx| {
102                    let pos = BlockPos::new(
103                        get_integer(ctx, "x").unwrap(),
104                        get_integer(ctx, "y").unwrap(),
105                        get_integer(ctx, "z").unwrap(),
106                    );
107                    println!("{pos:?}");
108                    let source = ctx.source.lock();
109                    source.bot.look_at(pos.center());
110                    1
111                }),
112            ))),
113    );
114
115    commands.register(
116        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117            let mut seconds = get_float(ctx, "seconds").unwrap();
118            let source = ctx.source.lock();
119            let bot = source.bot.clone();
120
121            if seconds < 0. {
122                bot.walk(WalkDirection::Backward);
123                seconds = -seconds;
124            } else {
125                bot.walk(WalkDirection::Forward);
126            }
127
128            tokio::spawn(async move {
129                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130                bot.walk(WalkDirection::None);
131            });
132            source.reply(format!("ok, walking for {seconds} seconds"));
133            1
134        })),
135    );
136    commands.register(
137        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138            let seconds = get_float(ctx, "seconds").unwrap();
139            let source = ctx.source.lock();
140            let bot = source.bot.clone();
141            bot.sprint(SprintDirection::Forward);
142            tokio::spawn(async move {
143                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144                bot.walk(WalkDirection::None);
145            });
146            source.reply(format!("ok, sprinting for {seconds} seconds"));
147            1
148        })),
149    );
150
151    commands.register(literal("north").executes(|ctx: &Ctx| {
152        let source = ctx.source.lock();
153        source.bot.set_direction(180., 0.);
154        source.reply("ok");
155        1
156    }));
157    commands.register(literal("south").executes(|ctx: &Ctx| {
158        let source = ctx.source.lock();
159        source.bot.set_direction(0., 0.);
160        source.reply("ok");
161        1
162    }));
163    commands.register(literal("east").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(-90., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("west").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(90., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(
176        literal("jump")
177            .executes(|ctx: &Ctx| {
178                let source = ctx.source.lock();
179                source.bot.jump();
180                source.reply("ok");
181                1
182            })
183            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184                let jumping = get_bool(ctx, "enabled").unwrap();
185                let source = ctx.source.lock();
186                source.bot.set_jumping(jumping);
187                1
188            })),
189    );
190
191    let sneak = |ctx: &Ctx| {
192        let source = ctx.source.lock();
193        source.bot.set_crouching(!source.bot.crouching());
194        source.reply("ok");
195        1
196    };
197    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198        let sneaking = get_bool(ctx, "enabled").unwrap();
199        let source = ctx.source.lock();
200        source.bot.set_crouching(sneaking);
201        1
202    });
203    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206    commands.register(literal("stop").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        source.bot.stop_pathfinding();
209        source.reply("ok");
210        *source.state.task.lock() = BotTask::None;
211        1
212    }));
213}
Source

pub fn center_bottom(&self) -> Vec3

Get the center of the bottom of a block position by adding 0.5 to the x and z coordinates.

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pub fn to_vec3_floored(&self) -> Vec3

Convert the block position into a Vec3 without centering it.

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pub fn length_manhattan(&self) -> u32

Get the distance of this vector from the origin by doing x + y + z.

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pub fn length(&self) -> f64

Get the distance (as an f64) of this BlockPos to the origin by doing sqrt(x^2 + y^2 + z^2).

Trait Implementations§

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impl Clone for StartPos

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fn clone(&self) -> StartPos

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for StartPos
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add [ComponentHook] for this [Component] if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert [ComponentHook] for this [Component] if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace [ComponentHook] for this [Component] if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove [ComponentHook] for this [Component] if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn [ComponentHook] for this [Component] if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given [EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning. When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read more
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impl Deref for StartPos

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type Target = BlockPos

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for StartPos

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl PartialEq for StartPos

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fn eq(&self, other: &StartPos) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for StartPos

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,