pub struct StartPos(pub BlockPos);Expand description
A metadata field for FallingBlock.
Tuple Fields§
§0: BlockPosMethods from Deref<Target = BlockPos>§
pub const ZERO: BlockPos
Sourcepub fn length_squared(&self) -> i32
pub fn length_squared(&self) -> i32
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
pub fn horizontal_distance_squared(&self) -> i32
Sourcepub fn down(&self, y: i32) -> BlockPos
pub fn down(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate decreased by the given number.
Examples found in repository?
13pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
14 commands.register(
15 literal("goto")
16 .executes(|ctx: &Ctx| {
17 let source = ctx.source.lock();
18 println!("got goto");
19 // look for the sender
20 let Some(entity) = source.entity() else {
21 source.reply("I can't see you!");
22 return 0;
23 };
24 let position = entity.position();
25 source.reply("ok");
26 source
27 .bot
28 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29 1
30 })
31 .then(literal("xz").then(argument("x", integer()).then(
32 argument("z", integer()).executes(|ctx: &Ctx| {
33 let source = ctx.source.lock();
34 let x = get_integer(ctx, "x").unwrap();
35 let z = get_integer(ctx, "z").unwrap();
36 println!("goto xz {x} {z}");
37 source.reply("ok");
38 source.bot.start_goto(XZGoal { x, z });
39 1
40 }),
41 )))
42 .then(literal("radius").then(argument("radius", float()).then(
43 argument("x", integer()).then(argument("y", integer()).then(
44 argument("z", integer()).executes(|ctx: &Ctx| {
45 let source = ctx.source.lock();
46 let radius = get_float(ctx, "radius").unwrap();
47 let x = get_integer(ctx, "x").unwrap();
48 let y = get_integer(ctx, "y").unwrap();
49 let z = get_integer(ctx, "z").unwrap();
50 println!("goto radius {radius}, position: {x} {y} {z}");
51 source.reply("ok");
52 source.bot.start_goto(RadiusGoal {
53 pos: BlockPos::new(x, y, z).center(),
54 radius,
55 });
56 1
57 }),
58 )),
59 )))
60 .then(argument("x", integer()).then(argument("y", integer()).then(
61 argument("z", integer()).executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let x = get_integer(ctx, "x").unwrap();
64 let y = get_integer(ctx, "y").unwrap();
65 let z = get_integer(ctx, "z").unwrap();
66 println!("goto xyz {x} {y} {z}");
67 source.reply("ok");
68 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69 1
70 }),
71 ))),
72 );
73
74 commands.register(literal("follow").executes(|ctx: &Ctx| {
75 let source = ctx.source.lock();
76 println!("got follow");
77 // look for the sender
78 let Some(entity) = source.entity() else {
79 source.reply("I can't see you!");
80 return 0;
81 };
82 source.reply("ok");
83 *source.state.following_entity.lock() = Some(entity);
84 1
85 }));
86
87 commands.register(literal("down").executes(|ctx: &Ctx| {
88 let source = ctx.source.clone();
89 tokio::spawn(async move {
90 let bot = source.lock().bot.clone();
91 let position = BlockPos::from(bot.position());
92 source.lock().reply("mining...");
93 bot.mine(position.down(1)).await;
94 source.lock().reply("done");
95 });
96 1
97 }));
98
99 commands.register(
100 literal("look")
101 .executes(|ctx: &Ctx| {
102 // look for the sender
103 let source = ctx.source.lock();
104 let Some(entity) = source.entity() else {
105 source.reply("I can't see you!");
106 return 0;
107 };
108 let eye_position = entity.eye_position();
109 source.bot.look_at(eye_position);
110 1
111 })
112 .then(argument("x", integer()).then(argument("y", integer()).then(
113 argument("z", integer()).executes(|ctx: &Ctx| {
114 let pos = BlockPos::new(
115 get_integer(ctx, "x").unwrap(),
116 get_integer(ctx, "y").unwrap(),
117 get_integer(ctx, "z").unwrap(),
118 );
119 println!("{pos:?}");
120 let source = ctx.source.lock();
121 source.bot.look_at(pos.center());
122 1
123 }),
124 ))),
125 );
126
127 commands.register(
128 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
129 let mut seconds = get_float(ctx, "seconds").unwrap();
130 let source = ctx.source.lock();
131 let bot = source.bot.clone();
132
133 if seconds < 0. {
134 bot.walk(WalkDirection::Backward);
135 seconds = -seconds;
136 } else {
137 bot.walk(WalkDirection::Forward);
138 }
139
140 tokio::spawn(async move {
141 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
142 bot.walk(WalkDirection::None);
143 });
144 source.reply(format!("ok, walking for {seconds} seconds"));
145 1
146 })),
147 );
148 commands.register(
149 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
150 let seconds = get_float(ctx, "seconds").unwrap();
151 let source = ctx.source.lock();
152 let bot = source.bot.clone();
153 bot.sprint(SprintDirection::Forward);
154 tokio::spawn(async move {
155 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
156 bot.walk(WalkDirection::None);
157 });
158 source.reply(format!("ok, sprinting for {seconds} seconds"));
159 1
160 })),
161 );
162
163 commands.register(literal("north").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(180., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("south").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(0., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(literal("east").executes(|ctx: &Ctx| {
176 let source = ctx.source.lock();
177 source.bot.set_direction(-90., 0.);
178 source.reply("ok");
179 1
180 }));
181 commands.register(literal("west").executes(|ctx: &Ctx| {
182 let source = ctx.source.lock();
183 source.bot.set_direction(90., 0.);
184 source.reply("ok");
185 1
186 }));
187 commands.register(
188 literal("jump")
189 .executes(|ctx: &Ctx| {
190 let source = ctx.source.lock();
191 source.bot.jump();
192 source.reply("ok");
193 1
194 })
195 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
196 let jumping = get_bool(ctx, "enabled").unwrap();
197 let source = ctx.source.lock();
198 source.bot.set_jumping(jumping);
199 1
200 })),
201 );
202
203 let sneak = |ctx: &Ctx| {
204 let source = ctx.source.lock();
205 source.bot.set_crouching(!source.bot.crouching());
206 source.reply("ok");
207 1
208 };
209 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
210 let sneaking = get_bool(ctx, "enabled").unwrap();
211 let source = ctx.source.lock();
212 source.bot.set_crouching(sneaking);
213 1
214 });
215 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
216 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
217
218 commands.register(literal("stop").executes(|ctx: &Ctx| {
219 let source = ctx.source.lock();
220 source.bot.stop_pathfinding();
221 source.reply("ok");
222 *source.state.following_entity.lock() = None;
223 1
224 }));
225 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
226 let source = ctx.source.lock();
227 source.bot.force_stop_pathfinding();
228 source.reply("ok");
229 *source.state.following_entity.lock() = None;
230 1
231 }));
232}Sourcepub fn up(&self, y: i32) -> BlockPos
pub fn up(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate increased by the given number.
Sourcepub fn north(&self, z: i32) -> BlockPos
pub fn north(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate subtracted by the given number.
Sourcepub fn east(&self, x: i32) -> BlockPos
pub fn east(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate increased by the given number.
Sourcepub fn south(&self, z: i32) -> BlockPos
pub fn south(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate increased by the given number.
Sourcepub fn west(&self, x: i32) -> BlockPos
pub fn west(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: BlockPos) -> i32
pub fn cross(&self, other: BlockPos) -> BlockPos
Sourcepub fn min(&self, other: BlockPos) -> BlockPos
pub fn min(&self, other: BlockPos) -> BlockPos
Make a new position with the lower coordinates for each axis.
Sourcepub fn max(&self, other: BlockPos) -> BlockPos
pub fn max(&self, other: BlockPos) -> BlockPos
Make a new position with the higher coordinates for each axis.
pub fn with_x(&self, x: i32) -> BlockPos
pub fn with_y(&self, y: i32) -> BlockPos
pub fn with_z(&self, z: i32) -> BlockPos
Sourcepub fn center(&self) -> Vec3
pub fn center(&self) -> Vec3
Get the absolute center of a block position by adding 0.5 to each coordinate.
Examples found in repository?
42async fn steal(bot: Client, state: State) -> eyre::Result<()> {
43 {
44 let mut is_stealing = state.is_stealing.lock();
45 if *is_stealing {
46 bot.chat("Already stealing");
47 return Ok(());
48 }
49 *is_stealing = true;
50 }
51
52 state.checked_chests.lock().clear();
53
54 loop {
55 let chest_block = bot
56 .world()
57 .read()
58 .find_blocks(bot.position(), &BlockKind::Chest.into())
59 .find(
60 // find the closest chest that hasn't been checked
61 |block_pos| !state.checked_chests.lock().contains(block_pos),
62 );
63 let Some(chest_block) = chest_block else {
64 break;
65 };
66
67 state.checked_chests.lock().push(chest_block);
68
69 bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71 let Some(chest) = bot.open_container_at(chest_block).await else {
72 println!("Couldn't open chest at {chest_block:?}");
73 continue;
74 };
75
76 println!("Getting contents of chest at {chest_block:?}");
77 for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78 println!("Checking slot {index}: {slot:?}");
79 let ItemStack::Present(item) = slot else {
80 continue;
81 };
82 if item.kind == ItemKind::Diamond {
83 println!("clicking slot ^");
84 chest.left_click(index);
85 }
86 }
87 }
88
89 bot.chat("Done");
90
91 *state.is_stealing.lock() = false;
92
93 Ok(())
94}More examples
13pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
14 commands.register(
15 literal("goto")
16 .executes(|ctx: &Ctx| {
17 let source = ctx.source.lock();
18 println!("got goto");
19 // look for the sender
20 let Some(entity) = source.entity() else {
21 source.reply("I can't see you!");
22 return 0;
23 };
24 let position = entity.position();
25 source.reply("ok");
26 source
27 .bot
28 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29 1
30 })
31 .then(literal("xz").then(argument("x", integer()).then(
32 argument("z", integer()).executes(|ctx: &Ctx| {
33 let source = ctx.source.lock();
34 let x = get_integer(ctx, "x").unwrap();
35 let z = get_integer(ctx, "z").unwrap();
36 println!("goto xz {x} {z}");
37 source.reply("ok");
38 source.bot.start_goto(XZGoal { x, z });
39 1
40 }),
41 )))
42 .then(literal("radius").then(argument("radius", float()).then(
43 argument("x", integer()).then(argument("y", integer()).then(
44 argument("z", integer()).executes(|ctx: &Ctx| {
45 let source = ctx.source.lock();
46 let radius = get_float(ctx, "radius").unwrap();
47 let x = get_integer(ctx, "x").unwrap();
48 let y = get_integer(ctx, "y").unwrap();
49 let z = get_integer(ctx, "z").unwrap();
50 println!("goto radius {radius}, position: {x} {y} {z}");
51 source.reply("ok");
52 source.bot.start_goto(RadiusGoal {
53 pos: BlockPos::new(x, y, z).center(),
54 radius,
55 });
56 1
57 }),
58 )),
59 )))
60 .then(argument("x", integer()).then(argument("y", integer()).then(
61 argument("z", integer()).executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let x = get_integer(ctx, "x").unwrap();
64 let y = get_integer(ctx, "y").unwrap();
65 let z = get_integer(ctx, "z").unwrap();
66 println!("goto xyz {x} {y} {z}");
67 source.reply("ok");
68 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69 1
70 }),
71 ))),
72 );
73
74 commands.register(literal("follow").executes(|ctx: &Ctx| {
75 let source = ctx.source.lock();
76 println!("got follow");
77 // look for the sender
78 let Some(entity) = source.entity() else {
79 source.reply("I can't see you!");
80 return 0;
81 };
82 source.reply("ok");
83 *source.state.following_entity.lock() = Some(entity);
84 1
85 }));
86
87 commands.register(literal("down").executes(|ctx: &Ctx| {
88 let source = ctx.source.clone();
89 tokio::spawn(async move {
90 let bot = source.lock().bot.clone();
91 let position = BlockPos::from(bot.position());
92 source.lock().reply("mining...");
93 bot.mine(position.down(1)).await;
94 source.lock().reply("done");
95 });
96 1
97 }));
98
99 commands.register(
100 literal("look")
101 .executes(|ctx: &Ctx| {
102 // look for the sender
103 let source = ctx.source.lock();
104 let Some(entity) = source.entity() else {
105 source.reply("I can't see you!");
106 return 0;
107 };
108 let eye_position = entity.eye_position();
109 source.bot.look_at(eye_position);
110 1
111 })
112 .then(argument("x", integer()).then(argument("y", integer()).then(
113 argument("z", integer()).executes(|ctx: &Ctx| {
114 let pos = BlockPos::new(
115 get_integer(ctx, "x").unwrap(),
116 get_integer(ctx, "y").unwrap(),
117 get_integer(ctx, "z").unwrap(),
118 );
119 println!("{pos:?}");
120 let source = ctx.source.lock();
121 source.bot.look_at(pos.center());
122 1
123 }),
124 ))),
125 );
126
127 commands.register(
128 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
129 let mut seconds = get_float(ctx, "seconds").unwrap();
130 let source = ctx.source.lock();
131 let bot = source.bot.clone();
132
133 if seconds < 0. {
134 bot.walk(WalkDirection::Backward);
135 seconds = -seconds;
136 } else {
137 bot.walk(WalkDirection::Forward);
138 }
139
140 tokio::spawn(async move {
141 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
142 bot.walk(WalkDirection::None);
143 });
144 source.reply(format!("ok, walking for {seconds} seconds"));
145 1
146 })),
147 );
148 commands.register(
149 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
150 let seconds = get_float(ctx, "seconds").unwrap();
151 let source = ctx.source.lock();
152 let bot = source.bot.clone();
153 bot.sprint(SprintDirection::Forward);
154 tokio::spawn(async move {
155 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
156 bot.walk(WalkDirection::None);
157 });
158 source.reply(format!("ok, sprinting for {seconds} seconds"));
159 1
160 })),
161 );
162
163 commands.register(literal("north").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(180., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("south").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(0., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(literal("east").executes(|ctx: &Ctx| {
176 let source = ctx.source.lock();
177 source.bot.set_direction(-90., 0.);
178 source.reply("ok");
179 1
180 }));
181 commands.register(literal("west").executes(|ctx: &Ctx| {
182 let source = ctx.source.lock();
183 source.bot.set_direction(90., 0.);
184 source.reply("ok");
185 1
186 }));
187 commands.register(
188 literal("jump")
189 .executes(|ctx: &Ctx| {
190 let source = ctx.source.lock();
191 source.bot.jump();
192 source.reply("ok");
193 1
194 })
195 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
196 let jumping = get_bool(ctx, "enabled").unwrap();
197 let source = ctx.source.lock();
198 source.bot.set_jumping(jumping);
199 1
200 })),
201 );
202
203 let sneak = |ctx: &Ctx| {
204 let source = ctx.source.lock();
205 source.bot.set_crouching(!source.bot.crouching());
206 source.reply("ok");
207 1
208 };
209 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
210 let sneaking = get_bool(ctx, "enabled").unwrap();
211 let source = ctx.source.lock();
212 source.bot.set_crouching(sneaking);
213 1
214 });
215 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
216 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
217
218 commands.register(literal("stop").executes(|ctx: &Ctx| {
219 let source = ctx.source.lock();
220 source.bot.stop_pathfinding();
221 source.reply("ok");
222 *source.state.following_entity.lock() = None;
223 1
224 }));
225 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
226 let source = ctx.source.lock();
227 source.bot.force_stop_pathfinding();
228 source.reply("ok");
229 *source.state.following_entity.lock() = None;
230 1
231 }));
232}Sourcepub fn center_bottom(&self) -> Vec3
pub fn center_bottom(&self) -> Vec3
Get the center of the bottom of a block position by adding 0.5 to the x and z coordinates.
Sourcepub fn to_vec3_floored(&self) -> Vec3
pub fn to_vec3_floored(&self) -> Vec3
Convert the block position into a Vec3 without centering it.
Sourcepub fn length_manhattan(&self) -> u32
pub fn length_manhattan(&self) -> u32
Get the distance of this vector from the origin by doing x + y + z.
Trait Implementations§
Source§impl Component for StartPos
impl Component for StartPos
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_add [ComponentHook] for this [Component] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_insert [ComponentHook] for this [Component] if one is defined.§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_replace [ComponentHook] for this [Component] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_remove [ComponentHook] for this [Component] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_despawn [ComponentHook] for this [Component] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreimpl StructuralPartialEq for StartPos
Auto Trait Implementations§
impl Freeze for StartPos
impl RefUnwindSafe for StartPos
impl Send for StartPos
impl Sync for StartPos
impl Unpin for StartPos
impl UnsafeUnpin for StartPos
impl UnwindSafe for StartPos
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Bundle]’s component ids. This will be None if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.