pub struct StartPos(pub BlockPos);Expand description
A metadata field for FallingBlock.
Tuple Fields§
§0: BlockPosMethods from Deref<Target = BlockPos>§
pub const ZERO: BlockPos
pub fn length_squared(&self) -> i32
pub fn length_squared(&self) -> i32
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
pub fn horizontal_distance_squared(&self) -> i32
pub fn down(&self, y: i32) -> BlockPos
pub fn down(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate decreased by the given number.
Examples found in repository?
13pub fn register(commands: &mut Dispatcher) {
14 commands.register(
15 literal("goto")
16 .executes(|ctx: &Ctx| {
17 let source = ctx.source.lock();
18 println!("got goto");
19 // look for the sender
20 let Some(entity) = source.entity() else {
21 source.reply("I can't see you!");
22 return Ok(0);
23 };
24 let position = entity.position()?;
25 source.reply("ok");
26 source
27 .bot
28 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29 Ok(1)
30 })
31 .then(literal("xz").then(argument("x", integer()).then(
32 argument("z", integer()).executes(|ctx: &Ctx| {
33 let source = ctx.source.lock();
34 let x = get_integer(ctx, "x").unwrap();
35 let z = get_integer(ctx, "z").unwrap();
36 println!("goto xz {x} {z}");
37 source.reply("ok");
38 source.bot.start_goto(XZGoal { x, z });
39 Ok(1)
40 }),
41 )))
42 .then(literal("radius").then(argument("radius", float()).then(
43 argument("x", integer()).then(argument("y", integer()).then(
44 argument("z", integer()).executes(|ctx: &Ctx| {
45 let source = ctx.source.lock();
46 let radius = get_float(ctx, "radius").unwrap();
47 let x = get_integer(ctx, "x").unwrap();
48 let y = get_integer(ctx, "y").unwrap();
49 let z = get_integer(ctx, "z").unwrap();
50 println!("goto radius {radius}, position: {x} {y} {z}");
51 source.reply("ok");
52 source.bot.start_goto(RadiusGoal {
53 pos: BlockPos::new(x, y, z).center(),
54 radius,
55 });
56 Ok(1)
57 }),
58 )),
59 )))
60 .then(argument("x", integer()).then(argument("y", integer()).then(
61 argument("z", integer()).executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let x = get_integer(ctx, "x").unwrap();
64 let y = get_integer(ctx, "y").unwrap();
65 let z = get_integer(ctx, "z").unwrap();
66 println!("goto xyz {x} {y} {z}");
67 source.reply("ok");
68 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69 Ok(1)
70 }),
71 ))),
72 );
73
74 commands.register(literal("follow").executes(|ctx: &Ctx| {
75 let source = ctx.source.lock();
76 println!("got follow");
77 // look for the sender
78 let Some(entity) = source.entity() else {
79 source.reply("I can't see you!");
80 return Ok(0);
81 };
82 source.reply("ok");
83 *source.state.following_entity.lock() = Some(entity);
84 Ok(1)
85 }));
86
87 commands.register(literal("down").executes(|ctx: &Ctx| {
88 let source = ctx.source.clone();
89 let bot = source.lock().bot.clone();
90 let position = BlockPos::from(bot.position()?);
91 tokio::spawn(async move {
92 source.lock().reply("mining...");
93 bot.mine(position.down(1)).await;
94 source.lock().reply("done");
95 });
96 Ok(1)
97 }));
98
99 commands.register(
100 literal("look")
101 .executes(|ctx: &Ctx| {
102 // look for the sender
103 let source = ctx.source.lock();
104 let Some(entity) = source.entity() else {
105 source.reply("I can't see you!");
106 return Ok(0);
107 };
108 let eye_position = entity.eye_position()?;
109 source.bot.look_at(eye_position);
110 Ok(1)
111 })
112 .then(argument("x", integer()).then(argument("y", integer()).then(
113 argument("z", integer()).executes(|ctx: &Ctx| {
114 let pos = BlockPos::new(
115 get_integer(ctx, "x").unwrap(),
116 get_integer(ctx, "y").unwrap(),
117 get_integer(ctx, "z").unwrap(),
118 );
119 println!("{pos:?}");
120 let source = ctx.source.lock();
121 source.bot.look_at(pos.center());
122 Ok(1)
123 }),
124 ))),
125 );
126
127 fn walk_command(ctx: &Ctx, direction: WalkDirection) -> eyre::Result<i32> {
128 let mut seconds = get_float(ctx, "seconds").unwrap();
129 let source = ctx.source.lock();
130 let bot = source.bot.clone();
131
132 if seconds < 0. {
133 bot.walk(direction.opposite());
134 seconds = -seconds;
135 } else {
136 bot.walk(direction);
137 }
138
139 tokio::spawn(async move {
140 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
141 bot.walk(WalkDirection::None);
142 });
143 source.reply(format!("ok, walking {direction:?} for {seconds} seconds"));
144 Ok(1)
145 }
146
147 commands.register(
148 literal("walk").then(
149 argument("seconds", float())
150 .executes(|ctx: &Ctx| walk_command(ctx, WalkDirection::Forward)),
151 ),
152 );
153 commands.register(literal("left").then(
154 argument("seconds", float()).executes(|ctx: &Ctx| walk_command(ctx, WalkDirection::Left)),
155 ));
156 commands.register(literal("right").then(
157 argument("seconds", float()).executes(|ctx: &Ctx| walk_command(ctx, WalkDirection::Left)),
158 ));
159 commands.register(
160 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
161 let seconds = get_float(ctx, "seconds").unwrap();
162 let source = ctx.source.lock();
163 let bot = source.bot.clone();
164 bot.sprint(SprintDirection::Forward);
165 tokio::spawn(async move {
166 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
167 bot.walk(WalkDirection::None);
168 });
169 source.reply(format!("ok, sprinting for {seconds} seconds"));
170 Ok(1)
171 })),
172 );
173
174 commands.register(literal("north").executes(|ctx: &Ctx| {
175 let source = ctx.source.lock();
176 source.bot.set_direction(180., 0.)?;
177 source.reply("ok");
178 Ok(1)
179 }));
180 commands.register(literal("south").executes(|ctx: &Ctx| {
181 let source = ctx.source.lock();
182 source.bot.set_direction(0., 0.)?;
183 source.reply("ok");
184 Ok(1)
185 }));
186 commands.register(literal("east").executes(|ctx: &Ctx| {
187 let source = ctx.source.lock();
188 source.bot.set_direction(-90., 0.)?;
189 source.reply("ok");
190 Ok(1)
191 }));
192 commands.register(literal("west").executes(|ctx: &Ctx| {
193 let source = ctx.source.lock();
194 source.bot.set_direction(90., 0.)?;
195 source.reply("ok");
196 Ok(1)
197 }));
198 commands.register(
199 literal("jump")
200 .executes(|ctx: &Ctx| {
201 let source = ctx.source.lock();
202 source.bot.jump();
203 source.reply("ok");
204 Ok(1)
205 })
206 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
207 let jumping = get_bool(ctx, "enabled").unwrap();
208 let source = ctx.source.lock();
209 source.bot.set_jumping(jumping)?;
210 Ok(1)
211 })),
212 );
213
214 let sneak = |ctx: &Ctx| {
215 let source = ctx.source.lock();
216 source.bot.set_crouching(!source.bot.crouching())?;
217 source.reply("ok");
218 Ok(1)
219 };
220 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
221 let sneaking = get_bool(ctx, "enabled").unwrap();
222 let source = ctx.source.lock();
223 source.bot.set_crouching(sneaking)?;
224 Ok(1)
225 });
226 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
227 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
228
229 commands.register(literal("stop").executes(|ctx: &Ctx| {
230 let source = ctx.source.lock();
231 source.bot.stop_pathfinding();
232 source.reply("ok");
233 *source.state.following_entity.lock() = None;
234 Ok(1)
235 }));
236 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
237 let source = ctx.source.lock();
238 source.bot.force_stop_pathfinding();
239 source.reply("ok");
240 *source.state.following_entity.lock() = None;
241 Ok(1)
242 }));
243}pub fn up(&self, y: i32) -> BlockPos
pub fn up(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate increased by the given number.
pub fn north(&self, z: i32) -> BlockPos
pub fn north(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate subtracted by the given number.
pub fn east(&self, x: i32) -> BlockPos
pub fn east(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate increased by the given number.
pub fn south(&self, z: i32) -> BlockPos
pub fn south(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate increased by the given number.
pub fn west(&self, x: i32) -> BlockPos
pub fn west(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: BlockPos) -> i32
pub fn cross(&self, other: BlockPos) -> BlockPos
pub fn min(&self, other: BlockPos) -> BlockPos
pub fn min(&self, other: BlockPos) -> BlockPos
Make a new position with the lower coordinates for each axis.
pub fn max(&self, other: BlockPos) -> BlockPos
pub fn max(&self, other: BlockPos) -> BlockPos
Make a new position with the higher coordinates for each axis.
pub fn xz(&self) -> BlockPos
pub fn xz(&self) -> BlockPos
Replace the Y with 0.
pub fn with_x(&self, x: i32) -> BlockPos
pub fn with_y(&self, y: i32) -> BlockPos
pub fn with_z(&self, z: i32) -> BlockPos
pub fn center(&self) -> Vec3
pub fn center(&self) -> Vec3
Get the absolute center of a block position by adding 0.5 to each coordinate.
Examples found in repository?
42async fn steal(bot: Client, state: State) -> eyre::Result<()> {
43 {
44 let mut is_stealing = state.is_stealing.lock();
45 if *is_stealing {
46 bot.chat("Already stealing");
47 return Ok(());
48 }
49 *is_stealing = true;
50 }
51
52 state.checked_chests.lock().clear();
53
54 loop {
55 let chest_block = bot
56 .world()?
57 .read()
58 .find_blocks(bot.position()?, &BlockKind::Chest.into())
59 .find(
60 // find the closest chest that hasn't been checked
61 |block_pos| !state.checked_chests.lock().contains(block_pos),
62 );
63 let Some(chest_block) = chest_block else {
64 break;
65 };
66
67 state.checked_chests.lock().push(chest_block);
68
69 bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71 let Some(chest) = bot.open_container_at(chest_block).await? else {
72 println!("Couldn't open chest at {chest_block:?}");
73 continue;
74 };
75
76 println!("Getting contents of chest at {chest_block:?}");
77 for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78 println!("Checking slot {index}: {slot:?}");
79 let ItemStack::Present(item) = slot else {
80 continue;
81 };
82 if item.kind == ItemKind::Diamond {
83 println!("clicking slot ^");
84 chest.left_click(index);
85 }
86 }
87 }
88
89 bot.chat("Done");
90
91 *state.is_stealing.lock() = false;
92
93 Ok(())
94}More examples
13pub fn register(commands: &mut Dispatcher) {
14 commands.register(
15 literal("goto")
16 .executes(|ctx: &Ctx| {
17 let source = ctx.source.lock();
18 println!("got goto");
19 // look for the sender
20 let Some(entity) = source.entity() else {
21 source.reply("I can't see you!");
22 return Ok(0);
23 };
24 let position = entity.position()?;
25 source.reply("ok");
26 source
27 .bot
28 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29 Ok(1)
30 })
31 .then(literal("xz").then(argument("x", integer()).then(
32 argument("z", integer()).executes(|ctx: &Ctx| {
33 let source = ctx.source.lock();
34 let x = get_integer(ctx, "x").unwrap();
35 let z = get_integer(ctx, "z").unwrap();
36 println!("goto xz {x} {z}");
37 source.reply("ok");
38 source.bot.start_goto(XZGoal { x, z });
39 Ok(1)
40 }),
41 )))
42 .then(literal("radius").then(argument("radius", float()).then(
43 argument("x", integer()).then(argument("y", integer()).then(
44 argument("z", integer()).executes(|ctx: &Ctx| {
45 let source = ctx.source.lock();
46 let radius = get_float(ctx, "radius").unwrap();
47 let x = get_integer(ctx, "x").unwrap();
48 let y = get_integer(ctx, "y").unwrap();
49 let z = get_integer(ctx, "z").unwrap();
50 println!("goto radius {radius}, position: {x} {y} {z}");
51 source.reply("ok");
52 source.bot.start_goto(RadiusGoal {
53 pos: BlockPos::new(x, y, z).center(),
54 radius,
55 });
56 Ok(1)
57 }),
58 )),
59 )))
60 .then(argument("x", integer()).then(argument("y", integer()).then(
61 argument("z", integer()).executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let x = get_integer(ctx, "x").unwrap();
64 let y = get_integer(ctx, "y").unwrap();
65 let z = get_integer(ctx, "z").unwrap();
66 println!("goto xyz {x} {y} {z}");
67 source.reply("ok");
68 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69 Ok(1)
70 }),
71 ))),
72 );
73
74 commands.register(literal("follow").executes(|ctx: &Ctx| {
75 let source = ctx.source.lock();
76 println!("got follow");
77 // look for the sender
78 let Some(entity) = source.entity() else {
79 source.reply("I can't see you!");
80 return Ok(0);
81 };
82 source.reply("ok");
83 *source.state.following_entity.lock() = Some(entity);
84 Ok(1)
85 }));
86
87 commands.register(literal("down").executes(|ctx: &Ctx| {
88 let source = ctx.source.clone();
89 let bot = source.lock().bot.clone();
90 let position = BlockPos::from(bot.position()?);
91 tokio::spawn(async move {
92 source.lock().reply("mining...");
93 bot.mine(position.down(1)).await;
94 source.lock().reply("done");
95 });
96 Ok(1)
97 }));
98
99 commands.register(
100 literal("look")
101 .executes(|ctx: &Ctx| {
102 // look for the sender
103 let source = ctx.source.lock();
104 let Some(entity) = source.entity() else {
105 source.reply("I can't see you!");
106 return Ok(0);
107 };
108 let eye_position = entity.eye_position()?;
109 source.bot.look_at(eye_position);
110 Ok(1)
111 })
112 .then(argument("x", integer()).then(argument("y", integer()).then(
113 argument("z", integer()).executes(|ctx: &Ctx| {
114 let pos = BlockPos::new(
115 get_integer(ctx, "x").unwrap(),
116 get_integer(ctx, "y").unwrap(),
117 get_integer(ctx, "z").unwrap(),
118 );
119 println!("{pos:?}");
120 let source = ctx.source.lock();
121 source.bot.look_at(pos.center());
122 Ok(1)
123 }),
124 ))),
125 );
126
127 fn walk_command(ctx: &Ctx, direction: WalkDirection) -> eyre::Result<i32> {
128 let mut seconds = get_float(ctx, "seconds").unwrap();
129 let source = ctx.source.lock();
130 let bot = source.bot.clone();
131
132 if seconds < 0. {
133 bot.walk(direction.opposite());
134 seconds = -seconds;
135 } else {
136 bot.walk(direction);
137 }
138
139 tokio::spawn(async move {
140 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
141 bot.walk(WalkDirection::None);
142 });
143 source.reply(format!("ok, walking {direction:?} for {seconds} seconds"));
144 Ok(1)
145 }
146
147 commands.register(
148 literal("walk").then(
149 argument("seconds", float())
150 .executes(|ctx: &Ctx| walk_command(ctx, WalkDirection::Forward)),
151 ),
152 );
153 commands.register(literal("left").then(
154 argument("seconds", float()).executes(|ctx: &Ctx| walk_command(ctx, WalkDirection::Left)),
155 ));
156 commands.register(literal("right").then(
157 argument("seconds", float()).executes(|ctx: &Ctx| walk_command(ctx, WalkDirection::Left)),
158 ));
159 commands.register(
160 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
161 let seconds = get_float(ctx, "seconds").unwrap();
162 let source = ctx.source.lock();
163 let bot = source.bot.clone();
164 bot.sprint(SprintDirection::Forward);
165 tokio::spawn(async move {
166 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
167 bot.walk(WalkDirection::None);
168 });
169 source.reply(format!("ok, sprinting for {seconds} seconds"));
170 Ok(1)
171 })),
172 );
173
174 commands.register(literal("north").executes(|ctx: &Ctx| {
175 let source = ctx.source.lock();
176 source.bot.set_direction(180., 0.)?;
177 source.reply("ok");
178 Ok(1)
179 }));
180 commands.register(literal("south").executes(|ctx: &Ctx| {
181 let source = ctx.source.lock();
182 source.bot.set_direction(0., 0.)?;
183 source.reply("ok");
184 Ok(1)
185 }));
186 commands.register(literal("east").executes(|ctx: &Ctx| {
187 let source = ctx.source.lock();
188 source.bot.set_direction(-90., 0.)?;
189 source.reply("ok");
190 Ok(1)
191 }));
192 commands.register(literal("west").executes(|ctx: &Ctx| {
193 let source = ctx.source.lock();
194 source.bot.set_direction(90., 0.)?;
195 source.reply("ok");
196 Ok(1)
197 }));
198 commands.register(
199 literal("jump")
200 .executes(|ctx: &Ctx| {
201 let source = ctx.source.lock();
202 source.bot.jump();
203 source.reply("ok");
204 Ok(1)
205 })
206 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
207 let jumping = get_bool(ctx, "enabled").unwrap();
208 let source = ctx.source.lock();
209 source.bot.set_jumping(jumping)?;
210 Ok(1)
211 })),
212 );
213
214 let sneak = |ctx: &Ctx| {
215 let source = ctx.source.lock();
216 source.bot.set_crouching(!source.bot.crouching())?;
217 source.reply("ok");
218 Ok(1)
219 };
220 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
221 let sneaking = get_bool(ctx, "enabled").unwrap();
222 let source = ctx.source.lock();
223 source.bot.set_crouching(sneaking)?;
224 Ok(1)
225 });
226 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
227 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
228
229 commands.register(literal("stop").executes(|ctx: &Ctx| {
230 let source = ctx.source.lock();
231 source.bot.stop_pathfinding();
232 source.reply("ok");
233 *source.state.following_entity.lock() = None;
234 Ok(1)
235 }));
236 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
237 let source = ctx.source.lock();
238 source.bot.force_stop_pathfinding();
239 source.reply("ok");
240 *source.state.following_entity.lock() = None;
241 Ok(1)
242 }));
243}pub fn center_bottom(&self) -> Vec3
pub fn center_bottom(&self) -> Vec3
Get the center of the bottom of a block position by adding 0.5 to the x and z coordinates.
pub fn to_vec3_floored(&self) -> Vec3
pub fn to_vec3_floored(&self) -> Vec3
Convert the block position into a Vec3 without centering it.
pub fn length_manhattan(&self) -> u32
pub fn length_manhattan(&self) -> u32
Get the distance of this vector from the origin by doing x + y + z.
Trait Implementations§
Source§impl Component for StartPos
impl Component for StartPos
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_add [ComponentHook] for this [Component] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_insert [ComponentHook] for this [Component] if one is defined.§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_replace [ComponentHook] for this [Component] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_remove [ComponentHook] for this [Component] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_despawn [ComponentHook] for this [Component] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreimpl StructuralPartialEq for StartPos
Auto Trait Implementations§
impl Freeze for StartPos
impl RefUnwindSafe for StartPos
impl Send for StartPos
impl Sync for StartPos
impl Unpin for StartPos
impl UnsafeUnpin for StartPos
impl UnwindSafe for StartPos
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Bundle]’s component ids. This will be None if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ConditionalSend for Twhere
T: Send,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.