pub struct StartPos(pub BlockPos);Expand description
A metadata field for FallingBlock.
Tuple Fields§
§0: BlockPosMethods from Deref<Target = BlockPos>§
pub const ZERO: BlockPos
Sourcepub fn length_squared(&self) -> i32
pub fn length_squared(&self) -> i32
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
pub fn horizontal_distance_squared(&self) -> i32
Sourcepub fn down(&self, y: i32) -> BlockPos
pub fn down(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate decreased by the given number.
Examples found in repository?
16pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
17 commands.register(
18 literal("goto")
19 .executes(|ctx: &Ctx| {
20 let mut source = ctx.source.lock();
21 println!("got goto");
22 // look for the sender
23 let Some(entity) = source.entity() else {
24 source.reply("I can't see you!");
25 return 0;
26 };
27 let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
28 source.reply("I can't see you!");
29 return 0;
30 };
31 source.reply("ok");
32 source
33 .bot
34 .start_goto(BlockPosGoal(BlockPos::from(position)));
35 1
36 })
37 .then(literal("xz").then(argument("x", integer()).then(
38 argument("z", integer()).executes(|ctx: &Ctx| {
39 let source = ctx.source.lock();
40 let x = get_integer(ctx, "x").unwrap();
41 let z = get_integer(ctx, "z").unwrap();
42 println!("goto xz {x} {z}");
43 source.reply("ok");
44 source.bot.start_goto(XZGoal { x, z });
45 1
46 }),
47 )))
48 .then(literal("radius").then(argument("radius", float()).then(
49 argument("x", integer()).then(argument("y", integer()).then(
50 argument("z", integer()).executes(|ctx: &Ctx| {
51 let source = ctx.source.lock();
52 let radius = get_float(ctx, "radius").unwrap();
53 let x = get_integer(ctx, "x").unwrap();
54 let y = get_integer(ctx, "y").unwrap();
55 let z = get_integer(ctx, "z").unwrap();
56 println!("goto radius {radius}, position: {x} {y} {z}");
57 source.reply("ok");
58 source.bot.start_goto(RadiusGoal {
59 pos: BlockPos::new(x, y, z).center(),
60 radius,
61 });
62 1
63 }),
64 )),
65 )))
66 .then(argument("x", integer()).then(argument("y", integer()).then(
67 argument("z", integer()).executes(|ctx: &Ctx| {
68 let source = ctx.source.lock();
69 let x = get_integer(ctx, "x").unwrap();
70 let y = get_integer(ctx, "y").unwrap();
71 let z = get_integer(ctx, "z").unwrap();
72 println!("goto xyz {x} {y} {z}");
73 source.reply("ok");
74 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
75 1
76 }),
77 ))),
78 );
79
80 commands.register(literal("down").executes(|ctx: &Ctx| {
81 let source = ctx.source.clone();
82 tokio::spawn(async move {
83 let bot = source.lock().bot.clone();
84 let position = BlockPos::from(bot.position());
85 source.lock().reply("mining...");
86 bot.mine(position.down(1)).await;
87 source.lock().reply("done");
88 });
89 1
90 }));
91
92 commands.register(
93 literal("look")
94 .executes(|ctx: &Ctx| {
95 // look for the sender
96 let mut source = ctx.source.lock();
97 let Some(entity) = source.entity() else {
98 source.reply("I can't see you!");
99 return 0;
100 };
101 let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
102 source.reply("I can't see you!");
103 return 0;
104 };
105 let eye_height = source
106 .bot
107 .get_entity_component::<EntityDimensions>(entity)
108 .map(|h| h.eye_height)
109 .unwrap_or_default();
110 source.bot.look_at(position.up(eye_height as f64));
111 1
112 })
113 .then(argument("x", integer()).then(argument("y", integer()).then(
114 argument("z", integer()).executes(|ctx: &Ctx| {
115 let pos = BlockPos::new(
116 get_integer(ctx, "x").unwrap(),
117 get_integer(ctx, "y").unwrap(),
118 get_integer(ctx, "z").unwrap(),
119 );
120 println!("{pos:?}");
121 let source = ctx.source.lock();
122 source.bot.look_at(pos.center());
123 1
124 }),
125 ))),
126 );
127
128 commands.register(
129 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
130 let mut seconds = get_float(ctx, "seconds").unwrap();
131 let source = ctx.source.lock();
132 let bot = source.bot.clone();
133
134 if seconds < 0. {
135 bot.walk(WalkDirection::Backward);
136 seconds = -seconds;
137 } else {
138 bot.walk(WalkDirection::Forward);
139 }
140
141 tokio::spawn(async move {
142 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
143 bot.walk(WalkDirection::None);
144 });
145 source.reply(format!("ok, walking for {seconds} seconds"));
146 1
147 })),
148 );
149 commands.register(
150 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
151 let seconds = get_float(ctx, "seconds").unwrap();
152 let source = ctx.source.lock();
153 let bot = source.bot.clone();
154 bot.sprint(SprintDirection::Forward);
155 tokio::spawn(async move {
156 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
157 bot.walk(WalkDirection::None);
158 });
159 source.reply(format!("ok, sprinting for {seconds} seconds"));
160 1
161 })),
162 );
163
164 commands.register(literal("north").executes(|ctx: &Ctx| {
165 let source = ctx.source.lock();
166 source.bot.set_direction(180., 0.);
167 source.reply("ok");
168 1
169 }));
170 commands.register(literal("south").executes(|ctx: &Ctx| {
171 let source = ctx.source.lock();
172 source.bot.set_direction(0., 0.);
173 source.reply("ok");
174 1
175 }));
176 commands.register(literal("east").executes(|ctx: &Ctx| {
177 let source = ctx.source.lock();
178 source.bot.set_direction(-90., 0.);
179 source.reply("ok");
180 1
181 }));
182 commands.register(literal("west").executes(|ctx: &Ctx| {
183 let source = ctx.source.lock();
184 source.bot.set_direction(90., 0.);
185 source.reply("ok");
186 1
187 }));
188 commands.register(
189 literal("jump")
190 .executes(|ctx: &Ctx| {
191 let source = ctx.source.lock();
192 source.bot.jump();
193 source.reply("ok");
194 1
195 })
196 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
197 let jumping = get_bool(ctx, "enabled").unwrap();
198 let source = ctx.source.lock();
199 source.bot.set_jumping(jumping);
200 1
201 })),
202 );
203
204 let sneak = |ctx: &Ctx| {
205 let source = ctx.source.lock();
206 source.bot.set_crouching(!source.bot.crouching());
207 source.reply("ok");
208 1
209 };
210 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
211 let sneaking = get_bool(ctx, "enabled").unwrap();
212 let source = ctx.source.lock();
213 source.bot.set_crouching(sneaking);
214 1
215 });
216 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
217 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
218
219 commands.register(literal("stop").executes(|ctx: &Ctx| {
220 let source = ctx.source.lock();
221 source.bot.stop_pathfinding();
222 source.reply("ok");
223 *source.state.task.lock() = BotTask::None;
224 1
225 }));
226}Sourcepub fn up(&self, y: i32) -> BlockPos
pub fn up(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate increased by the given number.
Sourcepub fn north(&self, z: i32) -> BlockPos
pub fn north(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate subtracted by the given number.
Sourcepub fn east(&self, x: i32) -> BlockPos
pub fn east(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate increased by the given number.
Sourcepub fn south(&self, z: i32) -> BlockPos
pub fn south(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate increased by the given number.
Sourcepub fn west(&self, x: i32) -> BlockPos
pub fn west(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: BlockPos) -> i32
Sourcepub fn min(&self, other: BlockPos) -> BlockPos
pub fn min(&self, other: BlockPos) -> BlockPos
Make a new position with the lower coordinates for each axis.
Sourcepub fn max(&self, other: BlockPos) -> BlockPos
pub fn max(&self, other: BlockPos) -> BlockPos
Make a new position with the higher coordinates for each axis.
pub fn with_x(&self, x: i32) -> BlockPos
pub fn with_y(&self, y: i32) -> BlockPos
pub fn with_z(&self, z: i32) -> BlockPos
Sourcepub fn center(&self) -> Vec3
pub fn center(&self) -> Vec3
Get the absolute center of a block position by adding 0.5 to each coordinate.
Examples found in repository?
42async fn steal(bot: Client, state: State) -> anyhow::Result<()> {
43 {
44 let mut is_stealing = state.is_stealing.lock();
45 if *is_stealing {
46 bot.chat("Already stealing");
47 return Ok(());
48 }
49 *is_stealing = true;
50 }
51
52 state.checked_chests.lock().clear();
53
54 loop {
55 let chest_block = bot
56 .world()
57 .read()
58 .find_blocks(bot.position(), &BlockKind::Chest.into())
59 .find(
60 // find the closest chest that hasn't been checked
61 |block_pos| !state.checked_chests.lock().contains(block_pos),
62 );
63 let Some(chest_block) = chest_block else {
64 break;
65 };
66
67 state.checked_chests.lock().push(chest_block);
68
69 bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71 let Some(chest) = bot.open_container_at(chest_block).await else {
72 println!("Couldn't open chest at {chest_block:?}");
73 continue;
74 };
75
76 println!("Getting contents of chest at {chest_block:?}");
77 for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78 println!("Checking slot {index}: {slot:?}");
79 let ItemStack::Present(item) = slot else {
80 continue;
81 };
82 if item.kind == ItemKind::Diamond {
83 println!("clicking slot ^");
84 chest.click(QuickMoveClick::Left { slot: index as u16 });
85 }
86 }
87 }
88
89 bot.chat("Done");
90
91 *state.is_stealing.lock() = false;
92
93 Ok(())
94}More examples
16pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
17 commands.register(
18 literal("goto")
19 .executes(|ctx: &Ctx| {
20 let mut source = ctx.source.lock();
21 println!("got goto");
22 // look for the sender
23 let Some(entity) = source.entity() else {
24 source.reply("I can't see you!");
25 return 0;
26 };
27 let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
28 source.reply("I can't see you!");
29 return 0;
30 };
31 source.reply("ok");
32 source
33 .bot
34 .start_goto(BlockPosGoal(BlockPos::from(position)));
35 1
36 })
37 .then(literal("xz").then(argument("x", integer()).then(
38 argument("z", integer()).executes(|ctx: &Ctx| {
39 let source = ctx.source.lock();
40 let x = get_integer(ctx, "x").unwrap();
41 let z = get_integer(ctx, "z").unwrap();
42 println!("goto xz {x} {z}");
43 source.reply("ok");
44 source.bot.start_goto(XZGoal { x, z });
45 1
46 }),
47 )))
48 .then(literal("radius").then(argument("radius", float()).then(
49 argument("x", integer()).then(argument("y", integer()).then(
50 argument("z", integer()).executes(|ctx: &Ctx| {
51 let source = ctx.source.lock();
52 let radius = get_float(ctx, "radius").unwrap();
53 let x = get_integer(ctx, "x").unwrap();
54 let y = get_integer(ctx, "y").unwrap();
55 let z = get_integer(ctx, "z").unwrap();
56 println!("goto radius {radius}, position: {x} {y} {z}");
57 source.reply("ok");
58 source.bot.start_goto(RadiusGoal {
59 pos: BlockPos::new(x, y, z).center(),
60 radius,
61 });
62 1
63 }),
64 )),
65 )))
66 .then(argument("x", integer()).then(argument("y", integer()).then(
67 argument("z", integer()).executes(|ctx: &Ctx| {
68 let source = ctx.source.lock();
69 let x = get_integer(ctx, "x").unwrap();
70 let y = get_integer(ctx, "y").unwrap();
71 let z = get_integer(ctx, "z").unwrap();
72 println!("goto xyz {x} {y} {z}");
73 source.reply("ok");
74 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
75 1
76 }),
77 ))),
78 );
79
80 commands.register(literal("down").executes(|ctx: &Ctx| {
81 let source = ctx.source.clone();
82 tokio::spawn(async move {
83 let bot = source.lock().bot.clone();
84 let position = BlockPos::from(bot.position());
85 source.lock().reply("mining...");
86 bot.mine(position.down(1)).await;
87 source.lock().reply("done");
88 });
89 1
90 }));
91
92 commands.register(
93 literal("look")
94 .executes(|ctx: &Ctx| {
95 // look for the sender
96 let mut source = ctx.source.lock();
97 let Some(entity) = source.entity() else {
98 source.reply("I can't see you!");
99 return 0;
100 };
101 let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
102 source.reply("I can't see you!");
103 return 0;
104 };
105 let eye_height = source
106 .bot
107 .get_entity_component::<EntityDimensions>(entity)
108 .map(|h| h.eye_height)
109 .unwrap_or_default();
110 source.bot.look_at(position.up(eye_height as f64));
111 1
112 })
113 .then(argument("x", integer()).then(argument("y", integer()).then(
114 argument("z", integer()).executes(|ctx: &Ctx| {
115 let pos = BlockPos::new(
116 get_integer(ctx, "x").unwrap(),
117 get_integer(ctx, "y").unwrap(),
118 get_integer(ctx, "z").unwrap(),
119 );
120 println!("{pos:?}");
121 let source = ctx.source.lock();
122 source.bot.look_at(pos.center());
123 1
124 }),
125 ))),
126 );
127
128 commands.register(
129 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
130 let mut seconds = get_float(ctx, "seconds").unwrap();
131 let source = ctx.source.lock();
132 let bot = source.bot.clone();
133
134 if seconds < 0. {
135 bot.walk(WalkDirection::Backward);
136 seconds = -seconds;
137 } else {
138 bot.walk(WalkDirection::Forward);
139 }
140
141 tokio::spawn(async move {
142 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
143 bot.walk(WalkDirection::None);
144 });
145 source.reply(format!("ok, walking for {seconds} seconds"));
146 1
147 })),
148 );
149 commands.register(
150 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
151 let seconds = get_float(ctx, "seconds").unwrap();
152 let source = ctx.source.lock();
153 let bot = source.bot.clone();
154 bot.sprint(SprintDirection::Forward);
155 tokio::spawn(async move {
156 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
157 bot.walk(WalkDirection::None);
158 });
159 source.reply(format!("ok, sprinting for {seconds} seconds"));
160 1
161 })),
162 );
163
164 commands.register(literal("north").executes(|ctx: &Ctx| {
165 let source = ctx.source.lock();
166 source.bot.set_direction(180., 0.);
167 source.reply("ok");
168 1
169 }));
170 commands.register(literal("south").executes(|ctx: &Ctx| {
171 let source = ctx.source.lock();
172 source.bot.set_direction(0., 0.);
173 source.reply("ok");
174 1
175 }));
176 commands.register(literal("east").executes(|ctx: &Ctx| {
177 let source = ctx.source.lock();
178 source.bot.set_direction(-90., 0.);
179 source.reply("ok");
180 1
181 }));
182 commands.register(literal("west").executes(|ctx: &Ctx| {
183 let source = ctx.source.lock();
184 source.bot.set_direction(90., 0.);
185 source.reply("ok");
186 1
187 }));
188 commands.register(
189 literal("jump")
190 .executes(|ctx: &Ctx| {
191 let source = ctx.source.lock();
192 source.bot.jump();
193 source.reply("ok");
194 1
195 })
196 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
197 let jumping = get_bool(ctx, "enabled").unwrap();
198 let source = ctx.source.lock();
199 source.bot.set_jumping(jumping);
200 1
201 })),
202 );
203
204 let sneak = |ctx: &Ctx| {
205 let source = ctx.source.lock();
206 source.bot.set_crouching(!source.bot.crouching());
207 source.reply("ok");
208 1
209 };
210 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
211 let sneaking = get_bool(ctx, "enabled").unwrap();
212 let source = ctx.source.lock();
213 source.bot.set_crouching(sneaking);
214 1
215 });
216 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
217 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
218
219 commands.register(literal("stop").executes(|ctx: &Ctx| {
220 let source = ctx.source.lock();
221 source.bot.stop_pathfinding();
222 source.reply("ok");
223 *source.state.task.lock() = BotTask::None;
224 1
225 }));
226}Sourcepub fn center_bottom(&self) -> Vec3
pub fn center_bottom(&self) -> Vec3
Get the center of the bottom of a block position by adding 0.5 to the x and z coordinates.
Sourcepub fn to_vec3_floored(&self) -> Vec3
pub fn to_vec3_floored(&self) -> Vec3
Convert the block position into a Vec3 without centering it.
Sourcepub fn length_manhattan(&self) -> u32
pub fn length_manhattan(&self) -> u32
Get the distance of this vector from the origin by doing x + y + z.
Trait Implementations§
Source§impl Component for StartPos
impl Component for StartPos
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_add [ComponentHook] for this [Component] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_insert [ComponentHook] for this [Component] if one is defined.§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_replace [ComponentHook] for this [Component] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_remove [ComponentHook] for this [Component] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_despawn [ComponentHook] for this [Component] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreimpl StructuralPartialEq for StartPos
Auto Trait Implementations§
impl Freeze for StartPos
impl RefUnwindSafe for StartPos
impl Send for StartPos
impl Sync for StartPos
impl Unpin for StartPos
impl UnwindSafe for StartPos
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Bundle]’s component ids. This will be None if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.