pub struct TreasurePos(pub BlockPos);
Tuple Fields§
§0: BlockPos
Methods from Deref<Target = BlockPos>§
Sourcepub fn length_squared(&self) -> i32
pub fn length_squared(&self) -> i32
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2
.
Sourcepub fn distance_squared_to(&self, other: &BlockPos) -> i32
pub fn distance_squared_to(&self, other: &BlockPos) -> i32
Get the squared distance from this position to another position.
Equivalent to (self - other).length_squared()
.
pub fn horizontal_distance_squared(&self) -> i32
pub fn horizontal_distance_squared_to(&self, other: &BlockPos) -> i32
Sourcepub fn down(&self, y: i32) -> BlockPos
pub fn down(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate decreased by the given number.
Sourcepub fn up(&self, y: i32) -> BlockPos
pub fn up(&self, y: i32) -> BlockPos
Return a new instance of this position with the y coordinate increased by the given number.
Sourcepub fn north(&self, z: i32) -> BlockPos
pub fn north(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate subtracted by the given number.
Sourcepub fn east(&self, x: i32) -> BlockPos
pub fn east(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate increased by the given number.
Sourcepub fn south(&self, z: i32) -> BlockPos
pub fn south(&self, z: i32) -> BlockPos
Return a new instance of this position with the z coordinate increased by the given number.
Sourcepub fn west(&self, x: i32) -> BlockPos
pub fn west(&self, x: i32) -> BlockPos
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: BlockPos) -> i32
Sourcepub fn center(&self) -> Vec3
pub fn center(&self) -> Vec3
Get the absolute center of a block position by adding 0.5 to each coordinate.
Sourcepub fn to_vec3_floored(&self) -> Vec3
pub fn to_vec3_floored(&self) -> Vec3
Convert the block position into a Vec3 without centering it.
Sourcepub fn length_manhattan(&self) -> u32
pub fn length_manhattan(&self) -> u32
Get the distance of this vector from the origin by doing x + y + z
.
Trait Implementations§
Source§impl Clone for TreasurePos
impl Clone for TreasurePos
Source§fn clone(&self) -> TreasurePos
fn clone(&self) -> TreasurePos
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for TreasurePos
impl Component for TreasurePos
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
].Source§impl Deref for TreasurePos
impl Deref for TreasurePos
Auto Trait Implementations§
impl Freeze for TreasurePos
impl RefUnwindSafe for TreasurePos
impl Send for TreasurePos
impl Sync for TreasurePos
impl Unpin for TreasurePos
impl UnwindSafe for TreasurePos
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Bundle
].§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Bundle
]’s component ids. This will be None
if the component has not been registered.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.