pub struct EntityBundle {Show 14 fields
pub kind: EntityKindComponent,
pub uuid: EntityUuid,
pub world_name: InstanceName,
pub position: Position,
pub last_sent_position: LastSentPosition,
pub chunk_pos: EntityChunkPos,
pub physics: Physics,
pub direction: LookDirection,
pub dimensions: EntityDimensions,
pub attributes: Attributes,
pub jumping: Jumping,
pub crouching: Crouching,
pub fluid_on_eyes: FluidOnEyes,
pub on_climbable: OnClimbable,
}
Expand description
A bundle of components that every entity has. This doesn’t contain metadata, that has to be added separately.
Fields§
§kind: EntityKindComponent
§uuid: EntityUuid
§world_name: InstanceName
§position: Position
§last_sent_position: LastSentPosition
§chunk_pos: EntityChunkPos
§physics: Physics
§direction: LookDirection
§dimensions: EntityDimensions
§attributes: Attributes
§jumping: Jumping
§crouching: Crouching
§fluid_on_eyes: FluidOnEyes
§on_climbable: OnClimbable
Implementations§
Source§impl EntityBundle
impl EntityBundle
pub fn new( uuid: Uuid, pos: Vec3, kind: EntityKind, world_name: ResourceLocation, ) -> Self
Trait Implementations§
Source§impl Bundle for EntityBundle
impl Bundle for EntityBundle
Source§impl DynamicBundle for EntityBundle
impl DynamicBundle for EntityBundle
Source§unsafe fn get_components(
ptr: MovingPtr<'_, Self>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
)
unsafe fn get_components( ptr: MovingPtr<'_, Self>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )
Moves the components out of the bundle. Read more
Source§unsafe fn apply_effect(
ptr: MovingPtr<'_, MaybeUninit<Self>>,
func: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<Self>>, func: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
impl BundleFromComponents for EntityBundle
Auto Trait Implementations§
impl Freeze for EntityBundle
impl RefUnwindSafe for EntityBundle
impl Send for EntityBundle
impl Sync for EntityBundle
impl Unpin for EntityBundle
impl UnwindSafe for EntityBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.