pub struct EntityBundle {Show 13 fields
pub kind: EntityKind,
pub uuid: EntityUuid,
pub world_name: InstanceName,
pub position: Position,
pub last_sent_position: LastSentPosition,
pub chunk_pos: EntityChunkPos,
pub physics: Physics,
pub direction: LookDirection,
pub eye_height: EyeHeight,
pub attributes: Attributes,
pub jumping: Jumping,
pub fluid_on_eyes: FluidOnEyes,
pub on_climbable: OnClimbable,
}
Expand description
A bundle of components that every entity has. This doesn’t contain metadata, that has to be added separately.
Fields§
§kind: EntityKind
§uuid: EntityUuid
§world_name: InstanceName
§position: Position
§last_sent_position: LastSentPosition
§chunk_pos: EntityChunkPos
§physics: Physics
§direction: LookDirection
§eye_height: EyeHeight
§attributes: Attributes
§jumping: Jumping
§fluid_on_eyes: FluidOnEyes
§on_climbable: OnClimbable
Implementations§
Source§impl EntityBundle
impl EntityBundle
pub fn new( uuid: Uuid, pos: Vec3, kind: EntityKind, world_name: ResourceLocation, ) -> Self
Trait Implementations§
impl Bundle for EntityBundle
impl DynamicBundle for EntityBundle
Auto Trait Implementations§
impl Freeze for EntityBundle
impl RefUnwindSafe for EntityBundle
impl Send for EntityBundle
impl Sync for EntityBundle
impl Unpin for EntityBundle
impl UnwindSafe for EntityBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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