azalea_entity

Struct EntityBundle

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pub struct EntityBundle {
Show 13 fields pub kind: EntityKind, pub uuid: EntityUuid, pub world_name: InstanceName, pub position: Position, pub last_sent_position: LastSentPosition, pub chunk_pos: EntityChunkPos, pub physics: Physics, pub direction: LookDirection, pub eye_height: EyeHeight, pub attributes: Attributes, pub jumping: Jumping, pub fluid_on_eyes: FluidOnEyes, pub on_climbable: OnClimbable,
}
Expand description

A bundle of components that every entity has. This doesn’t contain metadata, that has to be added separately.

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§kind: EntityKind§uuid: EntityUuid§world_name: InstanceName§position: Position§last_sent_position: LastSentPosition§chunk_pos: EntityChunkPos§physics: Physics§direction: LookDirection§eye_height: EyeHeight§attributes: Attributes§jumping: Jumping§fluid_on_eyes: FluidOnEyes§on_climbable: OnClimbable

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impl EntityBundle

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pub fn new( uuid: Uuid, pos: Vec3, kind: EntityKind, world_name: ResourceLocation, ) -> Self

Trait Implementations§

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impl Bundle for EntityBundle

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impl DynamicBundle for EntityBundle

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