pub struct Position(/* private fields */);Expand description
The position of the entity right now.
If this is being used as an ECS component then you are free to modify it, because there are systems that will update the indexes automatically.
Its value is set to a default of Vec3::ZERO when it receives the login
packet, its true position may be set ticks later.
Implementations§
Methods from Deref<Target = Vec3>§
pub fn with_delta(&self, delta: &impl PositionDeltaTrait) -> Vec3
pub fn normalize(&self) -> Vec3
pub fn multiply(&self, x: f64, y: f64, z: f64) -> Vec3
pub fn scale(&self, amount: f64) -> Vec3
pub const ZERO: Vec3
Sourcepub fn length_squared(&self) -> f64
pub fn length_squared(&self) -> f64
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
pub fn horizontal_distance_squared(&self) -> f64
Sourcepub fn down(&self, y: f64) -> Vec3
pub fn down(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate decreased by the given number.
Sourcepub fn up(&self, y: f64) -> Vec3
pub fn up(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate increased by the given number.
Examples found in repository?
13pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
14 commands.register(
15 literal("goto")
16 .executes(|ctx: &Ctx| {
17 let source = ctx.source.lock();
18 println!("got goto");
19 // look for the sender
20 let Some(entity) = source.entity() else {
21 source.reply("I can't see you!");
22 return 0;
23 };
24 let position = entity.position();
25 source.reply("ok");
26 source
27 .bot
28 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29 1
30 })
31 .then(literal("xz").then(argument("x", integer()).then(
32 argument("z", integer()).executes(|ctx: &Ctx| {
33 let source = ctx.source.lock();
34 let x = get_integer(ctx, "x").unwrap();
35 let z = get_integer(ctx, "z").unwrap();
36 println!("goto xz {x} {z}");
37 source.reply("ok");
38 source.bot.start_goto(XZGoal { x, z });
39 1
40 }),
41 )))
42 .then(literal("radius").then(argument("radius", float()).then(
43 argument("x", integer()).then(argument("y", integer()).then(
44 argument("z", integer()).executes(|ctx: &Ctx| {
45 let source = ctx.source.lock();
46 let radius = get_float(ctx, "radius").unwrap();
47 let x = get_integer(ctx, "x").unwrap();
48 let y = get_integer(ctx, "y").unwrap();
49 let z = get_integer(ctx, "z").unwrap();
50 println!("goto radius {radius}, position: {x} {y} {z}");
51 source.reply("ok");
52 source.bot.start_goto(RadiusGoal {
53 pos: BlockPos::new(x, y, z).center(),
54 radius,
55 });
56 1
57 }),
58 )),
59 )))
60 .then(argument("x", integer()).then(argument("y", integer()).then(
61 argument("z", integer()).executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let x = get_integer(ctx, "x").unwrap();
64 let y = get_integer(ctx, "y").unwrap();
65 let z = get_integer(ctx, "z").unwrap();
66 println!("goto xyz {x} {y} {z}");
67 source.reply("ok");
68 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69 1
70 }),
71 ))),
72 );
73
74 commands.register(literal("follow").executes(|ctx: &Ctx| {
75 let source = ctx.source.lock();
76 println!("got follow");
77 // look for the sender
78 let Some(entity) = source.entity() else {
79 source.reply("I can't see you!");
80 return 0;
81 };
82 source.reply("ok");
83 *source.state.following_entity.lock() = Some(entity);
84 1
85 }));
86
87 commands.register(literal("down").executes(|ctx: &Ctx| {
88 let source = ctx.source.clone();
89 tokio::spawn(async move {
90 let bot = source.lock().bot.clone();
91 let position = BlockPos::from(bot.position());
92 source.lock().reply("mining...");
93 bot.mine(position.down(1)).await;
94 source.lock().reply("done");
95 });
96 1
97 }));
98
99 commands.register(
100 literal("look")
101 .executes(|ctx: &Ctx| {
102 // look for the sender
103 let source = ctx.source.lock();
104 let Some(entity) = source.entity() else {
105 source.reply("I can't see you!");
106 return 0;
107 };
108 let eye_position = entity.eye_position();
109 source.bot.look_at(eye_position);
110 1
111 })
112 .then(argument("x", integer()).then(argument("y", integer()).then(
113 argument("z", integer()).executes(|ctx: &Ctx| {
114 let pos = BlockPos::new(
115 get_integer(ctx, "x").unwrap(),
116 get_integer(ctx, "y").unwrap(),
117 get_integer(ctx, "z").unwrap(),
118 );
119 println!("{pos:?}");
120 let source = ctx.source.lock();
121 source.bot.look_at(pos.center());
122 1
123 }),
124 ))),
125 );
126
127 commands.register(
128 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
129 let mut seconds = get_float(ctx, "seconds").unwrap();
130 let source = ctx.source.lock();
131 let bot = source.bot.clone();
132
133 if seconds < 0. {
134 bot.walk(WalkDirection::Backward);
135 seconds = -seconds;
136 } else {
137 bot.walk(WalkDirection::Forward);
138 }
139
140 tokio::spawn(async move {
141 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
142 bot.walk(WalkDirection::None);
143 });
144 source.reply(format!("ok, walking for {seconds} seconds"));
145 1
146 })),
147 );
148 commands.register(
149 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
150 let seconds = get_float(ctx, "seconds").unwrap();
151 let source = ctx.source.lock();
152 let bot = source.bot.clone();
153 bot.sprint(SprintDirection::Forward);
154 tokio::spawn(async move {
155 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
156 bot.walk(WalkDirection::None);
157 });
158 source.reply(format!("ok, sprinting for {seconds} seconds"));
159 1
160 })),
161 );
162
163 commands.register(literal("north").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(180., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("south").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(0., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(literal("east").executes(|ctx: &Ctx| {
176 let source = ctx.source.lock();
177 source.bot.set_direction(-90., 0.);
178 source.reply("ok");
179 1
180 }));
181 commands.register(literal("west").executes(|ctx: &Ctx| {
182 let source = ctx.source.lock();
183 source.bot.set_direction(90., 0.);
184 source.reply("ok");
185 1
186 }));
187 commands.register(
188 literal("jump")
189 .executes(|ctx: &Ctx| {
190 let source = ctx.source.lock();
191 source.bot.jump();
192 source.reply("ok");
193 1
194 })
195 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
196 let jumping = get_bool(ctx, "enabled").unwrap();
197 let source = ctx.source.lock();
198 source.bot.set_jumping(jumping);
199 1
200 })),
201 );
202
203 let sneak = |ctx: &Ctx| {
204 let source = ctx.source.lock();
205 source.bot.set_crouching(!source.bot.crouching());
206 source.reply("ok");
207 1
208 };
209 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
210 let sneaking = get_bool(ctx, "enabled").unwrap();
211 let source = ctx.source.lock();
212 source.bot.set_crouching(sneaking);
213 1
214 });
215 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
216 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
217
218 commands.register(literal("stop").executes(|ctx: &Ctx| {
219 let source = ctx.source.lock();
220 source.bot.stop_pathfinding();
221 source.reply("ok");
222 *source.state.following_entity.lock() = None;
223 1
224 }));
225 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
226 let source = ctx.source.lock();
227 source.bot.force_stop_pathfinding();
228 source.reply("ok");
229 *source.state.following_entity.lock() = None;
230 1
231 }));
232}Sourcepub fn north(&self, z: f64) -> Vec3
pub fn north(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate subtracted by the given number.
Sourcepub fn east(&self, x: f64) -> Vec3
pub fn east(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate increased by the given number.
Sourcepub fn south(&self, z: f64) -> Vec3
pub fn south(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate increased by the given number.
Sourcepub fn west(&self, x: f64) -> Vec3
pub fn west(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: Vec3) -> f64
pub fn cross(&self, other: Vec3) -> Vec3
Sourcepub fn min(&self, other: Vec3) -> Vec3
pub fn min(&self, other: Vec3) -> Vec3
Make a new position with the lower coordinates for each axis.
Sourcepub fn max(&self, other: Vec3) -> Vec3
pub fn max(&self, other: Vec3) -> Vec3
Make a new position with the higher coordinates for each axis.
pub fn with_x(&self, x: f64) -> Vec3
pub fn with_y(&self, y: f64) -> Vec3
pub fn with_z(&self, z: f64) -> Vec3
Sourcepub fn length(&self) -> f64
pub fn length(&self) -> f64
Get the distance of this vector to the origin by doing
sqrt(x^2 + y^2 + z^2).
pub fn to_block_pos_floor(&self) -> BlockPos
pub fn to_block_pos_ceil(&self) -> BlockPos
Sourcepub fn closer_than(&self, other: Vec3, range: f64) -> bool
pub fn closer_than(&self, other: Vec3, range: f64) -> bool
Whether the distance between this point and other is less than
range.
Trait Implementations§
Source§impl Component for Position
impl Component for Position
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_add [ComponentHook] for this [Component] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_insert [ComponentHook] for this [Component] if one is defined.§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_replace [ComponentHook] for this [Component] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_remove [ComponentHook] for this [Component] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
on_despawn [ComponentHook] for this [Component] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for Position
impl StructuralPartialEq for Position
Auto Trait Implementations§
impl Freeze for Position
impl RefUnwindSafe for Position
impl Send for Position
impl Sync for Position
impl Unpin for Position
impl UnsafeUnpin for Position
impl UnwindSafe for Position
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Bundle]’s component ids. This will be None if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().