pub struct ClientboundRespawn {
pub common: CommonPlayerSpawnInfo,
pub data_to_keep: u8,
}
Fields§
§common: CommonPlayerSpawnInfo
§data_to_keep: u8
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundRespawn
impl AzaleaRead for ClientboundRespawn
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ClientboundRespawn
impl AzaleaWrite for ClientboundRespawn
Source§impl Clone for ClientboundRespawn
impl Clone for ClientboundRespawn
Source§fn clone(&self) -> ClientboundRespawn
fn clone(&self) -> ClientboundRespawn
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundRespawn
impl Debug for ClientboundRespawn
Source§impl Packet<ClientboundGamePacket> for ClientboundRespawn
impl Packet<ClientboundGamePacket> for ClientboundRespawn
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundRespawn
impl RefUnwindSafe for ClientboundRespawn
impl Send for ClientboundRespawn
impl Sync for ClientboundRespawn
impl Unpin for ClientboundRespawn
impl UnwindSafe for ClientboundRespawn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.