pub struct BlockHit {
pub block_pos: BlockPos,
pub direction: Direction,
pub location: Vec3,
pub inside: bool,
pub world_border: bool,
}
Fields§
§block_pos: BlockPos
The block that we clicked.
direction: Direction
The face of the block that was clicked.
location: Vec3
The exact coordinates of the world where the block was clicked. In the network, this is transmitted as the difference between the location and block position.
inside: bool
Whether the player’s head is inside a block.
world_border: bool
Whether the player’s hitting the world border.
Trait Implementations§
Source§impl AzaleaRead for BlockHit
impl AzaleaRead for BlockHit
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for BlockHit
impl AzaleaWrite for BlockHit
Source§impl From<&BlockHitResult> for BlockHit
impl From<&BlockHitResult> for BlockHit
Source§fn from(hit_result: &BlockHitResult) -> Self
fn from(hit_result: &BlockHitResult) -> Self
Converts a BlockHitResult
to a BlockHit
.
The only difference is that the miss
field is not present in
BlockHit
.
Auto Trait Implementations§
impl Freeze for BlockHit
impl RefUnwindSafe for BlockHit
impl Send for BlockHit
impl Sync for BlockHit
impl Unpin for BlockHit
impl UnwindSafe for BlockHit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.