pub struct BlockHit {
pub block_pos: BlockPos,
pub direction: Direction,
pub location: Vec3,
pub inside: bool,
pub world_border: bool,
}
Fields§
§block_pos: BlockPos
The block that we clicked.
direction: Direction
The face of the block that was clicked.
location: Vec3
The exact coordinates of the world where the block was clicked. In the network, this is transmitted as the difference between the location and block position.
inside: bool
Whether the player’s head is inside a block.
world_border: bool
Whether the player’s hitting the world border.
Trait Implementations§
Source§impl AzaleaRead for BlockHit
impl AzaleaRead for BlockHit
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for BlockHit
impl AzaleaWrite for BlockHit
Auto Trait Implementations§
impl Freeze for BlockHit
impl RefUnwindSafe for BlockHit
impl Send for BlockHit
impl Sync for BlockHit
impl Unpin for BlockHit
impl UnwindSafe for BlockHit
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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