pub struct IsReachedCtx<'a> {
pub target: BlockPos,
pub start: BlockPos,
pub position: Vec3,
pub physics: &'a Physics,
}Fields§
§target: BlockPosThe node that we’re trying to reach.
start: BlockPosThe last node that we reached.
position: Vec3§physics: &'a PhysicsAuto Trait Implementations§
impl<'a> Freeze for IsReachedCtx<'a>
impl<'a> RefUnwindSafe for IsReachedCtx<'a>
impl<'a> Send for IsReachedCtx<'a>
impl<'a> Sync for IsReachedCtx<'a>
impl<'a> Unpin for IsReachedCtx<'a>
impl<'a> UnwindSafe for IsReachedCtx<'a>
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