azalea::pathfinder::moves

Struct ExecuteCtx

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pub struct ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> {
Show 14 fields pub entity: Entity, pub target: BlockPos, pub start: BlockPos, pub position: Vec3, pub physics: &'a Physics, pub is_currently_mining: bool, pub instance: Arc<RwLock<Instance>>, pub menu: Menu, pub look_at_events: &'a mut EventWriter<'w1, LookAtEvent>, pub sprint_events: &'a mut EventWriter<'w2, StartSprintEvent>, pub walk_events: &'a mut EventWriter<'w3, StartWalkEvent>, pub jump_events: &'a mut EventWriter<'w4, JumpEvent>, pub start_mining_events: &'a mut EventWriter<'w5, StartMiningBlockEvent>, pub set_selected_hotbar_slot_events: &'a mut EventWriter<'w6, SetSelectedHotbarSlotEvent>,
}

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§entity: Entity§target: BlockPos

The node that we’re trying to reach.

§start: BlockPos

The last node that we reached.

§position: Vec3§physics: &'a Physics§is_currently_mining: bool§instance: Arc<RwLock<Instance>>§menu: Menu§look_at_events: &'a mut EventWriter<'w1, LookAtEvent>§sprint_events: &'a mut EventWriter<'w2, StartSprintEvent>§walk_events: &'a mut EventWriter<'w3, StartWalkEvent>§jump_events: &'a mut EventWriter<'w4, JumpEvent>§start_mining_events: &'a mut EventWriter<'w5, StartMiningBlockEvent>§set_selected_hotbar_slot_events: &'a mut EventWriter<'w6, SetSelectedHotbarSlotEvent>

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impl ExecuteCtx<'_, '_, '_, '_, '_, '_, '_>

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pub fn look_at(&mut self, position: Vec3)

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pub fn look_at_exact(&mut self, position: Vec3)

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pub fn sprint(&mut self, direction: SprintDirection)

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pub fn walk(&mut self, direction: WalkDirection)

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pub fn jump(&mut self)

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pub fn should_mine(&mut self, block: BlockPos) -> bool

Returns whether this block could be mined.

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pub fn mine(&mut self, block: BlockPos) -> bool

Mine the block at the given position. Returns whether the block is being mined.

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pub fn mine_while_at_start(&mut self, block: BlockPos) -> bool

Mine the given block, but make sure the player is standing at the start of the current node first.

Auto Trait Implementations§

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impl<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> Freeze for ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a>

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impl<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> !RefUnwindSafe for ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a>

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impl<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> Send for ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a>

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impl<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> Sync for ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a>

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impl<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> Unpin for ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a>

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impl<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> !UnwindSafe for ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a>

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